Introduce new `ChatService` for managing chat messages, including marking messages as read and checking read status. Add `WebSocketPacket` class for handling WebSocket communication and integrate it with `WebSocketService` to process chat-related packets. Enhance `ChatRoom` and `ChatMember` models with additional fields and relationships. Update `AppDatabase` to include new chat-related entities and adjust permissions for chat creation.
49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System.ComponentModel.DataAnnotations;
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using System.Text.Json.Serialization;
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using DysonNetwork.Sphere.Storage;
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using NodaTime;
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namespace DysonNetwork.Sphere.Chat;
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public enum ChatRoomType
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{
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Group,
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DirectMessage
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}
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public class ChatRoom : ModelBase
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{
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public long Id { get; set; }
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[MaxLength(1024)] public string Name { get; set; } = string.Empty;
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[MaxLength(4096)] public string Description { get; set; } = string.Empty;
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public ChatRoomType Type { get; set; }
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public bool IsPublic { get; set; }
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public CloudFile? Picture { get; set; }
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public CloudFile? Background { get; set; }
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[JsonIgnore] public ICollection<ChatMember> Members { get; set; } = new List<ChatMember>();
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public long? RealmId { get; set; }
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public Realm.Realm? Realm { get; set; }
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}
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public enum ChatMemberRole
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{
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Owner = 100,
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Moderator = 50,
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Normal = 0
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}
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public class ChatMember : ModelBase
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{
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public Guid Id { get; set; }
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public long ChatRoomId { get; set; }
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[JsonIgnore] public ChatRoom ChatRoom { get; set; } = null!;
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public long AccountId { get; set; }
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[JsonIgnore] public Account.Account Account { get; set; } = null!;
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public ChatMemberRole Role { get; set; }
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public Instant? JoinedAt { get; set; }
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public bool IsBot { get; set; } = false;
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} |