LittleSheep 0ebeab672b Magic spell for one time code
🗑️ Drop the usage of casbin
♻️ Refactor the permission service
♻️ Refactor the flow of creating an account
🧱 Email infra structure
2025-04-29 20:37:10 +08:00

59 lines
2.3 KiB
C#

using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using NodaTime;
namespace DysonNetwork.Sphere.Permission;
/// The permission node model provides the infrastructure of permission control in Dyson Network.
/// It based on the ABAC permission model.
///
/// The value can be any type, boolean and number for most cases and stored in jsonb.
///
/// The area represents the region this permission affects. For example, the pub:<publisherId>
/// indicates it's a permission node for the publishers managing.
///
/// And the actor shows who owns the permission, in most cases, the user:<userId>
/// and when the permission node has a GroupId, the actor will be set to the group, but it won't work on checking
/// expect the member of that permission group inherent the permission from the group.
[Index(nameof(Key), nameof(Area), nameof(Actor))]
public class PermissionNode : ModelBase, IDisposable
{
public Guid Id { get; set; } = Guid.NewGuid();
[MaxLength(1024)] public string Actor { get; set; } = null!;
[MaxLength(1024)] public string Area { get; set; } = null!;
[MaxLength(1024)] public string Key { get; set; } = null!;
[Column(TypeName = "jsonb")] public JsonDocument Value { get; set; } = null!;
public Instant? ExpiredAt { get; set; } = null;
public Instant? AffectedAt { get; set; } = null;
public Guid? GroupId { get; set; } = null;
[JsonIgnore] public PermissionGroup? Group { get; set; } = null;
public void Dispose()
{
Value.Dispose();
GC.SuppressFinalize(this);
}
}
public class PermissionGroup : ModelBase
{
public Guid Id { get; set; } = Guid.NewGuid();
[MaxLength(1024)] public string Key { get; set; } = null!;
public ICollection<PermissionNode> Nodes { get; set; } = new List<PermissionNode>();
[JsonIgnore] public ICollection<PermissionGroupMember> Members { get; set; } = new List<PermissionGroupMember>();
}
public class PermissionGroupMember : ModelBase
{
public Guid GroupId { get; set; }
public PermissionGroup Group { get; set; } = null!;
[MaxLength(1024)] public string Actor { get; set; } = null!;
public Instant? ExpiredAt { get; set; }
public Instant? AffectedAt { get; set; }
}