using System.Collections.Generic;
using AceFieldNewHorizon.Scripts.Tiles;
using Godot;
using AceFieldNewHorizon.Scripts.System;

namespace AceFieldNewHorizon.Scripts.Entities;

public partial class Enemy : BaseEnemy
{
	// All the base functionality is now in BaseEnemy
	// This class is kept for backward compatibility and can be used to add
	// specific behaviors for the basic enemy type if needed
}
