[gd_scene load_steps=4 format=3 uid="uid://7735luf8htft"]

[ext_resource type="Script" uid="uid://dh0jdeplrigxu" path="res://Scripts/Tiles/GroundTile.cs" id="1_mqsaf"]
[ext_resource type="Texture2D" uid="uid://cww1edmqcmb8b" path="res://Scenes/Tiles/GroundTile.png" id="2_tow7r"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"]
size = Vector2(54, 54)

[node name="GroundTile" type="StaticBody2D"]
collision_layer = 0
script = ExtResource("1_mqsaf")
TileId = "ground"

[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.1, 0.1)
texture = ExtResource("2_tow7r")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_8o613")

[node name="ProgressOverlay" type="ColorRect" parent="."]
offset_left = -27.0
offset_top = -27.0
offset_right = 27.0
offset_bottom = 27.0
metadata/_edit_use_anchors_ = true
