[gd_scene load_steps=4 format=3 uid="uid://dnkcl5ucmip40"]

[ext_resource type="Script" uid="uid://dh0jdeplrigxu" path="res://Scripts/Tiles/GroundTile.cs" id="1_exnim"]
[ext_resource type="Texture2D" uid="uid://c3qdue55e6blv" path="res://Scenes/Tiles/OreIronTile.png" id="2_7v0w1"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"]
size = Vector2(54, 54)

[node name="OreIronTile" type="StaticBody2D"]
collision_layer = 0
script = ExtResource("1_exnim")
TileId = "stone_iron"

[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(1.49012e-08, -9.53674e-07)
scale = Vector2(0.0983607, 0.0981818)
texture = ExtResource("2_7v0w1")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_8o613")

[node name="ProgressOverlay" type="ColorRect" parent="."]
visible = false
offset_left = -27.0
offset_top = -27.0
offset_right = 27.0
offset_bottom = 27.0
