[gd_scene load_steps=4 format=3 uid="uid://d1pudmkg5nnhj"]

[ext_resource type="Texture2D" uid="uid://14ohvtl6eroj" path="res://Scenes/Tiles/WallTile.png" id="1_8o613"]
[ext_resource type="Script" uid="uid://cywgb6hvlw8lr" path="res://Scripts/Tiles/WallTile.cs" id="1_ph7y3"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"]
size = Vector2(54, 54)

[node name="WallTile" type="StaticBody2D"]
script = ExtResource("1_ph7y3")
TileId = "wall"

[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.05, 0.05)
texture = ExtResource("1_8o613")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_8o613")

[node name="ProgressOverlay" type="ColorRect" parent="."]
offset_left = -27.0
offset_top = -27.0
offset_right = 27.0
offset_bottom = 27.0
