✨ Reactor, and enemies attacking the tiles
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26
Scenes/Tiles/ReactorTile.tscn
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26
Scenes/Tiles/ReactorTile.tscn
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@@ -0,0 +1,26 @@
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[gd_scene load_steps=4 format=3 uid="uid://w6ni678js7cu"]
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[ext_resource type="Script" uid="uid://c4k3ottt7j3b1" path="res://Scripts/Tiles/ReactorTile.cs" id="1_yldg2"]
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[ext_resource type="Texture2D" uid="uid://fg03qxqphp7n" path="res://Scenes/Tiles/ReactorTile.png" id="3_fk1vt"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"]
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size = Vector2(54, 54)
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[node name="ReactorTile" type="StaticBody2D"]
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script = ExtResource("1_yldg2")
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TileId = "reactor"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("3_fk1vt")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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scale = Vector2(3, 3)
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shape = SubResource("RectangleShape2D_8o613")
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[node name="ProgressOverlay" type="ColorRect" parent="."]
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offset_left = -81.0
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offset_top = -81.0
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offset_right = -27.0
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offset_bottom = -27.0
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scale = Vector2(3, 3)
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