Reactor, and enemies attacking the tiles

This commit is contained in:
2025-08-31 14:30:18 +08:00
parent c72353716f
commit 09511b37c9
17 changed files with 517 additions and 222 deletions

View File

@@ -18,6 +18,9 @@ public partial class EnemyNestTile : BaseTile
{
base._Ready();
// Add to Hostile group to prevent enemies from attacking their own nest
AddToGroup("Hostile");
// Create and configure the timer
_spawnTimer = new Timer
{