✨ Reactor, and enemies attacking the tiles
This commit is contained in:
13
Scripts/Tiles/ReactorTile.cs
Normal file
13
Scripts/Tiles/ReactorTile.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
namespace AceFieldNewHorizon.Scripts.Tiles;
|
||||
|
||||
public partial class ReactorTile : BaseTile
|
||||
{
|
||||
public static readonly string ReactorGroupName = "Reactor";
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
|
||||
AddToGroup(ReactorGroupName);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user