💄 Optimize stuff
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@@ -13,7 +13,7 @@ public abstract partial class BaseEnemy : CharacterBody2D
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[Export] public float DetectionRadius = 300.0f;
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[Export] public float AttackRadius = 80.0f;
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[Export] public int Damage = 10;
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[Export] public float AttackCooldown = 1.0f;
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[Export] public float AttackCooldown = 3.0f;
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[Export] public int MaxHealth = 100;
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[Export] public bool ShowDamageNumbers = true;
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