✨ Enemy and nest
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								Scripts/Tiles/EnemyNestTile.cs
									
									
									
									
									
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								Scripts/Tiles/EnemyNestTile.cs
									
									
									
									
									
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| using Godot; | ||||
|  | ||||
| namespace AceFieldNewHorizon.Scripts.Tiles; | ||||
|  | ||||
| public partial class EnemyNestTile : BaseTile | ||||
| { | ||||
|     [Export] public PackedScene EnemyScene; | ||||
|     private Timer _spawnTimer; | ||||
|  | ||||
|     public override void _Ready() | ||||
|     { | ||||
|         base._Ready(); | ||||
|          | ||||
|         // Create and configure the timer | ||||
|         _spawnTimer = new Timer(); | ||||
|         AddChild(_spawnTimer); | ||||
|         _spawnTimer.Timeout += OnSpawnTimerTimeout; | ||||
|         _spawnTimer.Start(1.0f); // Start with 1 second interval | ||||
|     } | ||||
|  | ||||
|     private void OnSpawnTimerTimeout() | ||||
|     { | ||||
|         if (EnemyScene != null) | ||||
|         { | ||||
|             var enemy = EnemyScene.Instantiate(); | ||||
|             GetParent().AddChild(enemy); | ||||
|              | ||||
|             // Position the enemy at the nest's position | ||||
|             if (enemy is Node2D enemy2D) | ||||
|             { | ||||
|                 enemy2D.GlobalPosition = GlobalPosition; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Scripts/Tiles/EnemyNestTile.cs.uid
									
									
									
									
									
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| uid://26hl5mk4mqur | ||||
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