✨ Miner tile
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		| @@ -8,7 +8,7 @@ public partial class PlacementManager : Node2D | ||||
|     [Export] public GridManager Grid { get; set; } | ||||
|     [Export] public BuildingRegistry Registry { get; set; } | ||||
|  | ||||
|     private string _currentBuildingId = "wall"; | ||||
|     private string _currentBuildingId = "miner"; | ||||
|  | ||||
|     private Vector2I _hoveredCell; | ||||
|     private BaseTile _ghostBuilding; | ||||
|   | ||||
							
								
								
									
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								Scripts/Tiles/MinerTile.cs
									
									
									
									
									
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								Scripts/Tiles/MinerTile.cs
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| using Godot; | ||||
|  | ||||
| namespace AceFieldNewHorizon.Scripts.Tiles; | ||||
|   | ||||
| public partial class MinerTile : BaseTile | ||||
| { | ||||
| 	 | ||||
| } | ||||
							
								
								
									
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								Scripts/Tiles/MinerTile.cs.uid
									
									
									
									
									
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								Scripts/Tiles/MinerTile.cs.uid
									
									
									
									
									
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							| @@ -0,0 +1 @@ | ||||
| uid://dyubkyqtpcg3a | ||||
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