✨ Miner tile
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@@ -8,7 +8,7 @@ public partial class PlacementManager : Node2D
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[Export] public GridManager Grid { get; set; }
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[Export] public BuildingRegistry Registry { get; set; }
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private string _currentBuildingId = "wall";
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private string _currentBuildingId = "miner";
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private Vector2I _hoveredCell;
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private BaseTile _ghostBuilding;
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8
Scripts/Tiles/MinerTile.cs
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8
Scripts/Tiles/MinerTile.cs
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@@ -0,0 +1,8 @@
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using Godot;
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namespace AceFieldNewHorizon.Scripts.Tiles;
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public partial class MinerTile : BaseTile
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{
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}
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1
Scripts/Tiles/MinerTile.cs.uid
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1
Scripts/Tiles/MinerTile.cs.uid
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@@ -0,0 +1 @@
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uid://dyubkyqtpcg3a
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