✨ Miner tile
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@@ -19,7 +19,7 @@
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"buildTime": 3.0,
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"allowedRotations": [0],
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"layer": 1,
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"size": [3, 3]
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"size": [1, 1]
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},
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"ground": {
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"scene": "res://Scenes/Tiles/GroundTile.tscn",
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@@ -38,10 +38,8 @@ Inventory = NodePath("../ResourceSystem")
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position = Vector2(-496, -245)
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ItemId = "stone"
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Quantity = 64
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Infinite = true
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[node name="ItemPickup2" parent="." instance=ExtResource("7_is6ib")]
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position = Vector2(-495, 5)
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ItemId = "ore_iron"
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Quantity = 16
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Infinite = true
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@@ -4,18 +4,17 @@
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[ext_resource type="Script" uid="uid://qgcue2doj2lf" path="res://Scripts/System/ItemPickup.cs" id="1_ps3kh"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_4weev"]
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size = Vector2(160, 160)
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size = Vector2(50, 50)
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[node name="ItemPickup" type="Node2D"]
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[node name="ItemPickup" type="Area2D"]
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script = ExtResource("1_ps3kh")
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MagnetRange = 96.0
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.05, 0.05)
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texture = ExtResource("1_4weev")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_4weev")
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[node name="Label" type="Label" parent="."]
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@@ -1,14 +1,15 @@
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[gd_scene load_steps=4 format=3 uid="uid://cbu81slklwq3u"]
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[gd_scene load_steps=5 format=3 uid="uid://cbu81slklwq3u"]
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[ext_resource type="Script" uid="uid://dyubkyqtpcg3a" path="res://Scripts/Tiles/MinerTile.cs" id="1_mecoy"]
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[ext_resource type="Texture2D" uid="uid://bt6xmcgrbb078" path="res://Scenes/Tiles/MinerTile.png" id="2_mecoy"]
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[ext_resource type="PackedScene" uid="uid://xwkplaxmye3v" path="res://Scenes/System/ItemPickup.tscn" id="2_xhk0k"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"]
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size = Vector2(54, 54)
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[node name="MinerTile" type="StaticBody2D"]
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scale = Vector2(3, 3)
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script = ExtResource("1_mecoy")
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ItemPickup = ExtResource("2_xhk0k")
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TileId = "miner"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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@@ -2,7 +2,7 @@ using Godot;
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namespace AceFieldNewHorizon.Scripts.System;
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public partial class ItemPickup : Node2D
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public partial class ItemPickup : Area2D
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{
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public const string PickupGroupName = "ItemPickupTarget";
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@@ -19,8 +19,7 @@ public partial class ItemPickup : Node2D
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// Called when the node enters the scene tree
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public override void _Ready()
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{
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var area = GetNode<Area2D>("Area2D");
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area.BodyEntered += OnBodyEntered;
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BodyEntered += OnBodyEntered;
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_sprite = GetNode<Sprite2D>("Sprite2D");
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UpdateTexture();
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@@ -114,7 +113,29 @@ public partial class ItemPickup : Node2D
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if (body.IsInGroup(PickupGroupName))
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{
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if (body.HasMethod("AddItem"))
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body.Call("AddItem", ItemId, Quantity);
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{
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// First check if we can merge with existing items
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if (body.HasMethod("HasItem"))
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{
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var hasItem = (bool)body.Call("HasItem", ItemId);
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if (hasItem && body.HasMethod("GetItemQuantity"))
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{
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// Get current quantity and add to it
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var currentQuantity = (int)body.Call("GetItemQuantity", ItemId);
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body.Call("SetItemQuantity", ItemId, currentQuantity + Quantity);
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}
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else
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{
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// No existing item, add as new
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body.Call("AddItem", ItemId, Quantity);
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}
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}
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else
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{
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// Fallback to original behavior if HasItem method doesn't exist
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body.Call("AddItem", ItemId, Quantity);
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}
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}
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if (!Infinite)
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QueueFree(); // remove the pickup from the world
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@@ -4,6 +4,7 @@ using Godot;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using AceFieldNewHorizon.Scripts.Entities;
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using AceFieldNewHorizon.Scripts.Tiles;
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namespace AceFieldNewHorizon.Scripts.System;
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@@ -376,7 +377,7 @@ public partial class NaturalResourceGenerator : Node2D
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return false;
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}
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if (scene.Instantiate() is not Node2D instance)
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if (scene.Instantiate() is not BaseTile instance)
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{
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GD.PrintErr($"{LogPrefix} Failed to instantiate scene for: {tileType}");
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return false;
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@@ -387,6 +388,7 @@ public partial class NaturalResourceGenerator : Node2D
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var offset = GridUtils.GetCenterOffset(rotatedSize, 0f); // 0f for no rotation
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instance.GlobalPosition = GridUtils.GridToWorld(cell) + offset;
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instance.ZIndex = (int)building.Layer;
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instance.Grid = Grid;
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AddChild(instance);
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Grid.OccupyArea(cell, instance, building.Size, 0f, building.Layer);
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// GD.Print($"{LogPrefix} Successfully placed {tileType} at {cell}");
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@@ -199,6 +199,7 @@ public partial class PlacementManager : Node2D
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var scene = building.Scene;
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_ghostBuilding = (BaseTile)scene.Instantiate();
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_ghostBuilding.Grid = Grid;
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_ghostBuilding.SetGhostMode(true);
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_ghostBuilding.RotationDegrees = _currentRotation;
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_ghostBuilding.ZAsRelative = false;
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@@ -232,6 +233,7 @@ public partial class PlacementManager : Node2D
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// Create the building instance first
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var scene = building.Scene;
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var buildingInstance = (BaseTile)scene.Instantiate();
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buildingInstance.Grid = Grid;
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buildingInstance.RotationDegrees = _currentRotation;
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buildingInstance.ZIndex = (int)building.Layer;
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buildingInstance.Position = _ghostBuilding.Position;
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@@ -9,12 +9,15 @@ namespace AceFieldNewHorizon.Scripts.Tiles;
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public partial class BaseTile : Node2D
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{
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[Export] public string TileId { get; set; }
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[Export] public GridManager Grid { get; set; }
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private CollisionShape2D _collisionShape;
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private Sprite2D _sprite;
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private ColorRect _progressOverlay;
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private Action _onConstructionComplete;
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private bool _isConstructing = false;
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public bool IsConstructing;
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public bool IsConstructed;
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public override void _Ready()
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{
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@@ -28,7 +31,7 @@ public partial class BaseTile : Node2D
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public void SetGhostMode(bool canPlace)
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{
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// Don't modify collision for constructing buildings
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if (_isConstructing) return;
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if (IsConstructing) return;
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if (_collisionShape != null)
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_collisionShape.Disabled = true;
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@@ -50,13 +53,13 @@ public partial class BaseTile : Node2D
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// Building progress visualization
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public void StartConstruction(float buildTime, Action onComplete = null)
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{
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_isConstructing = true;
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IsConstructing = true;
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if (_collisionShape != null)
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_collisionShape.Disabled = true;
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if (_progressOverlay == null || _sprite?.Texture == null)
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{
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_isConstructing = false;
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IsConstructing = false;
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onComplete?.Invoke();
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return;
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}
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@@ -97,11 +100,12 @@ public partial class BaseTile : Node2D
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if (_sprite != null)
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_sprite.Modulate = Colors.White;
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_isConstructing = false;
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IsConstructing = false;
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if (_collisionShape != null)
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_collisionShape.Disabled = false;
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_onConstructionComplete?.Invoke();
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IsConstructed = true;
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}
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RunProgress();
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@@ -1,8 +1,63 @@
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using AceFieldNewHorizon.Scripts.System;
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using Godot;
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namespace AceFieldNewHorizon.Scripts.Tiles;
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public partial class MinerTile : BaseTile
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{
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[Export] public PackedScene ItemPickup { get; set; }
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[Export] public string ItemToMine { get; set; } = "OreIron";
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[Export] public int MiningRate = 1; // Items per second
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private Vector2I _gridPosition;
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private float _timeSinceLastMine;
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public override void _Ready()
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{
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base._Ready();
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_gridPosition = GridUtils.WorldToGrid(Position);
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}
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public override void _Process(double delta)
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{
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// Don't mine if building is not completed
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if (!IsConstructed || ItemPickup == null)
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return;
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_timeSinceLastMine += (float)delta;
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if (!(_timeSinceLastMine >= 1f / MiningRate)) return;
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_timeSinceLastMine = 0f;
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SpawnItem();
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}
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private void SpawnItem()
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{
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var itemPickup = ItemPickup?.Instantiate<ItemPickup>();
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if (itemPickup == null) return;
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itemPickup.ItemId = ItemToMine;
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itemPickup.Quantity = 1;
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// Initial position (slightly below the spawn point)
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var spawnPosition = GridUtils.GridToWorld(_gridPosition);
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var targetY = spawnPosition.Y - 27f; // Target Y position
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var targetX = spawnPosition.X + 27f + (GD.Randf() * 10f - 5f);
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itemPickup.Position =
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new Vector2(spawnPosition.X + 27f, spawnPosition.Y + 16); // Start below
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itemPickup.Scale = Vector2.Zero; // Start invisible
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// Add to the scene
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GetTree().CurrentScene.AddChild(itemPickup);
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// Create the pop-up animation
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var tween = CreateTween().SetTrans(Tween.TransitionType.Elastic).SetEase(Tween.EaseType.Out);
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// Animate the pop-up effect
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tween.TweenProperty(itemPickup, "position:y", targetY, 0.6f);
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tween.Parallel().TweenProperty(itemPickup, "scale", Vector2.One, 0.6f);
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// Optional: Add a slight horizontal wobble
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tween.Parallel().TweenProperty(itemPickup, "position:x", targetX, 0.6f);
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}
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}
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