💫 Better build effects
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@@ -9,6 +9,7 @@ size = Vector2(54, 54)
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[node name="GroundTile" type="StaticBody2D"]
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collision_layer = 0
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script = ExtResource("1_mqsaf")
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TileId = "ground"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.1, 0.1)
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@@ -8,6 +8,7 @@ size = Vector2(54, 54)
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[node name="MinerTile" type="StaticBody2D"]
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script = ExtResource("1_mecoy")
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TileId = "miner"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.1, 0.1)
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@@ -9,6 +9,7 @@ size = Vector2(54, 54)
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[node name="StoneIronTile" type="StaticBody2D"]
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collision_layer = 0
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script = ExtResource("1_ewklp")
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TileId = "stone_iron"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.1, 0.1)
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@@ -9,6 +9,7 @@ size = Vector2(54, 54)
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[node name="StoneTile" type="StaticBody2D"]
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collision_layer = 0
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script = ExtResource("1_rndy8")
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TileId = "stone"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.1, 0.1)
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@@ -8,6 +8,7 @@ size = Vector2(54, 54)
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[node name="WallTile" type="StaticBody2D"]
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script = ExtResource("1_ph7y3")
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TileId = "wall"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.05, 0.05)
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