💫 Better build effects

This commit is contained in:
2025-08-28 02:06:00 +08:00
parent 4ab6271e16
commit 6d91d4efb8
8 changed files with 70 additions and 2 deletions

View File

@@ -1,4 +1,4 @@
using System.Numerics;
using System.Threading.Tasks;
using AceFieldNewHorizon.Scripts.System;
using Godot;
using Vector2 = Godot.Vector2;
@@ -7,9 +7,14 @@ namespace AceFieldNewHorizon.Scripts.Tiles;
public partial class BaseTile : Node2D
{
[Export] public string TileId { get; set; }
public BuildingData TileData { get; set; }
private CollisionShape2D _collisionShape;
private Sprite2D _sprite;
private ColorRect _progressOverlay;
private AudioStreamPlayer _completionSound;
public override void _Ready()
{
@@ -18,6 +23,15 @@ public partial class BaseTile : Node2D
_progressOverlay = GetNodeOrNull<ColorRect>("ProgressOverlay");
if (_progressOverlay != null)
_progressOverlay.Visible = false;
// Setup audio player
_completionSound = new AudioStreamPlayer();
AddChild(_completionSound);
var sound = GD.Load<AudioStream>("res://Sounds/Events/ConstructionComplete.wav");
if (sound != null)
{
_completionSound.Stream = sound;
}
}
public void SetGhostMode(bool canPlace)
@@ -47,6 +61,7 @@ public partial class BaseTile : Node2D
var texSize = new Vector2(GridUtils.TileSize, GridUtils.TileSize);
_progressOverlay.Visible = true;
_progressOverlay.Modulate = Colors.White;
_progressOverlay.Color = new Color(0, 0, 1, 0.4f); // semi-transparent blue
async void RunProgress()
@@ -67,9 +82,33 @@ public partial class BaseTile : Node2D
);
}
_progressOverlay.Visible = false;
// Fade out the overlay instead of making it instantly disappear
await FadeOutOverlay(0.5f);
}
RunProgress();
}
private async Task FadeOutOverlay(float duration)
{
var elapsed = 0f;
var startAlpha = _progressOverlay.Modulate.A;
// Play completion sound
if (_completionSound?.Stream != null)
{
_completionSound.Play();
}
while (elapsed < duration)
{
await ToSignal(GetTree(), SceneTree.SignalName.ProcessFrame);
elapsed += (float)GetProcessDeltaTime();
var alpha = Mathf.Lerp(startAlpha, 0f, elapsed / duration);
_progressOverlay.Modulate = new Color(1, 1, 1, alpha);
}
_progressOverlay.Visible = false;
_progressOverlay.Modulate = Colors.White; // Reset alpha for next use
}
}