🐛 Bug fixes
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		| @@ -25,7 +25,7 @@ texture = ExtResource("3_gfad6") | ||||
| offset = Vector2(0, -54) | ||||
|  | ||||
| [node name="Marker2D" type="Marker2D" parent="Barrel"] | ||||
| position = Vector2(0, 37.5) | ||||
| position = Vector2(0, -225) | ||||
| scale = Vector2(12.5, 12.5) | ||||
|  | ||||
| [node name="CollisionShape2D" type="CollisionShape2D" parent="."] | ||||
|   | ||||
| @@ -60,13 +60,9 @@ public partial class Player : CharacterBody2D | ||||
|          | ||||
|         // If same direction as last time, accelerate | ||||
|         if (direction == _lastZoomDirection && (currentTime - _lastZoomTime) < 300) | ||||
|         { | ||||
|             _currentZoomSpeed = Mathf.Min(_currentZoomSpeed + ZoomAcceleration, MaxZoomSpeed); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             _currentZoomSpeed = BaseZoomSpeed; | ||||
|         } | ||||
|          | ||||
|         _lastZoomDirection = direction; | ||||
|         _lastZoomTime = currentTime; | ||||
|   | ||||
| @@ -75,8 +75,8 @@ public partial class TurretTile : BaseTile | ||||
|             _hasTarget = true; | ||||
|              | ||||
|             // Calculate target angle | ||||
|             var direction = (nearestEnemy.GlobalPosition - _spriteBarrel.GlobalPosition).Normalized(); | ||||
|             var targetAngle = Mathf.Atan2(direction.Y, direction.X); | ||||
|             var direction = (nearestEnemy.GlobalPosition - _barrelTip.GlobalPosition).Normalized(); | ||||
|             var targetAngle = direction.Angle() + 90f; | ||||
|  | ||||
|             // Smoothly rotate towards target | ||||
|             _spriteBarrel.Rotation = Mathf.LerpAngle(_spriteBarrel.Rotation, targetAngle, (float)delta * RotationSpeed); | ||||
|   | ||||
| @@ -17,6 +17,8 @@ config/icon="res://icon.svg" | ||||
|  | ||||
| [display] | ||||
|  | ||||
| window/size/viewport_width=1920 | ||||
| window/size/viewport_height=1080 | ||||
| window/stretch/mode="viewport" | ||||
|  | ||||
| [dotnet] | ||||
| @@ -83,4 +85,6 @@ toggle_build={ | ||||
| [rendering] | ||||
|  | ||||
| anti_aliasing/quality/msaa_2d=3 | ||||
| anti_aliasing/quality/msaa_3d=3 | ||||
| anti_aliasing/quality/screen_space_aa=1 | ||||
| anti_aliasing/quality/use_taa=true | ||||
|   | ||||
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