💄 Update textures and visual effects
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Scenes/Tiles/OreIronTile.png
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Scenes/Tiles/OreIronTile.png
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@@ -3,15 +3,15 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c3qdue55e6blv"
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path="res://.godot/imported/StoneIronTile.png-a3d6be6bb8b8b8a0f32242e23f1c00ca.ctex"
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path="res://.godot/imported/OreIronTile.png-68726be1be21a3f84cf7d705e1a39b0d.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Scenes/Tiles/StoneIronTile.png"
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dest_files=["res://.godot/imported/StoneIronTile.png-a3d6be6bb8b8b8a0f32242e23f1c00ca.ctex"]
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source_file="res://Scenes/Tiles/OreIronTile.png"
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dest_files=["res://.godot/imported/OreIronTile.png-68726be1be21a3f84cf7d705e1a39b0d.ctex"]
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[params]
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@@ -1,24 +1,26 @@
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[gd_scene load_steps=4 format=3 uid="uid://dnkcl5ucmip40"]
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[ext_resource type="Script" uid="uid://dh0jdeplrigxu" path="res://Scripts/Tiles/GroundTile.cs" id="1_ewklp"]
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[ext_resource type="Texture2D" uid="uid://c3qdue55e6blv" path="res://Scenes/Tiles/StoneIronTile.png" id="2_ewklp"]
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[ext_resource type="Script" uid="uid://dh0jdeplrigxu" path="res://Scripts/Tiles/GroundTile.cs" id="1_exnim"]
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[ext_resource type="Texture2D" uid="uid://c3qdue55e6blv" path="res://Scenes/Tiles/OreIronTile.png" id="2_7v0w1"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"]
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size = Vector2(54, 54)
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[node name="StoneIronTile" type="StaticBody2D"]
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[node name="OreIronTile" type="StaticBody2D"]
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collision_layer = 0
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script = ExtResource("1_ewklp")
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script = ExtResource("1_exnim")
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TileId = "stone_iron"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.1, 0.1)
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texture = ExtResource("2_ewklp")
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position = Vector2(1.49012e-08, -9.53674e-07)
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scale = Vector2(0.0983607, 0.0981818)
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texture = ExtResource("2_7v0w1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_8o613")
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[node name="ProgressOverlay" type="ColorRect" parent="."]
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visible = false
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offset_left = -27.0
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offset_top = -27.0
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offset_right = 27.0
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@@ -12,13 +12,15 @@ script = ExtResource("1_rndy8")
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TileId = "stone"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.1, 0.1)
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position = Vector2(1.01328e-06, 1.01328e-06)
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scale = Vector2(0.0976562, 0.0976562)
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texture = ExtResource("2_rndy8")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_8o613")
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[node name="ProgressOverlay" type="ColorRect" parent="."]
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visible = false
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offset_left = -27.0
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offset_top = -27.0
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offset_right = 27.0
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