💄 Update textures and visual effects
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27
Scenes/Tiles/OreIronTile.tscn
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27
Scenes/Tiles/OreIronTile.tscn
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@@ -0,0 +1,27 @@
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[gd_scene load_steps=4 format=3 uid="uid://dnkcl5ucmip40"]
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[ext_resource type="Script" uid="uid://dh0jdeplrigxu" path="res://Scripts/Tiles/GroundTile.cs" id="1_exnim"]
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[ext_resource type="Texture2D" uid="uid://c3qdue55e6blv" path="res://Scenes/Tiles/OreIronTile.png" id="2_7v0w1"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"]
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size = Vector2(54, 54)
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[node name="OreIronTile" type="StaticBody2D"]
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collision_layer = 0
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script = ExtResource("1_exnim")
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TileId = "stone_iron"
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(1.49012e-08, -9.53674e-07)
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scale = Vector2(0.0983607, 0.0981818)
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texture = ExtResource("2_7v0w1")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_8o613")
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[node name="ProgressOverlay" type="ColorRect" parent="."]
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visible = false
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offset_left = -27.0
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offset_top = -27.0
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offset_right = 27.0
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offset_bottom = 27.0
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