💄 Update textures and visual effects
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@@ -8,8 +8,6 @@ namespace AceFieldNewHorizon.Scripts.Tiles;
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public partial class BaseTile : Node2D
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{
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[Export] public string TileId { get; set; }
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public BuildingData TileData { get; set; }
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private CollisionShape2D _collisionShape;
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private Sprite2D _sprite;
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