💄 Update textures and visual effects
This commit is contained in:
@@ -4,5 +4,11 @@ namespace AceFieldNewHorizon.Scripts.Tiles;
|
||||
|
||||
public partial class GroundTile : BaseTile
|
||||
{
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
var sprite = GetNode<Sprite2D>("Sprite2D");
|
||||
sprite.Modulate = new Color(0.75f, 0.75f, 0.75f); // Makes the sprite 25% darker
|
||||
|
||||
base._Ready();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user