♻️ Optimizations of the various system

🍱 Retexture of the enemy portal
This commit is contained in:
2025-08-31 18:26:45 +08:00
parent 09511b37c9
commit b424aafeab
16 changed files with 497 additions and 399 deletions

View File

@@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=3 uid="uid://dup2su0s3ybcy"]
[ext_resource type="Script" uid="uid://26hl5mk4mqur" path="res://Scripts/Tiles/EnemyPortalTile.cs" id="1_o543x"]
[ext_resource type="Texture2D" uid="uid://dv2xwfyshxdtp" path="res://Scenes/Tiles/EnemyPortalTile.png" id="3_i4us4"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_id484"]
size = Vector2(54, 79)
[node name="EnemyPortal" type="StaticBody2D"]
collision_layer = 0
collision_mask = 0
script = ExtResource("1_o543x")
TileId = "enemy_portal"
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.1, 0.1)
texture = ExtResource("3_i4us4")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, -0.5)
shape = SubResource("RectangleShape2D_id484")