♻️ Optimizations of the various system
🍱 Retexture of the enemy portal
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@@ -8,6 +8,7 @@ public partial class GroundTile : BaseTile
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{
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var sprite = GetNode<Sprite2D>("Sprite2D");
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sprite.Modulate = new Color(0.75f, 0.75f, 0.75f); // Makes the sprite 25% darker
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sprite.ZIndex = -10;
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base._Ready();
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}
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