♻️ Rebuild with DI
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27
Scripts/Root.cs
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27
Scripts/Root.cs
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using Godot;
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using AceFieldNewHorizon.Scripts.System;
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using SimpleInjector;
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namespace AceFieldNewHorizon.Scripts;
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public partial class Root : Node
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{
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public override void _Ready()
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{
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// Dependency Injection container is now initialized via AutoLoad (DIInitializer.cs).
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// Get references to the main system nodes from the scene tree
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// and inject their dependencies.
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// This assumes these nodes are direct children or easily accessible.
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// You might need to adjust paths based on your scene setup.
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// Example:
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// var resourceManager = GetNode<ResourceManager>("ResourceSystem"); // Assuming ResourceManager is a child of Root
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// DependencyInjection.Container.InjectProperties(resourceManager); // If ResourceManager had properties to inject
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// For now, we'll manually resolve and assign for the main system nodes.
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// The actual injection will happen in the _Ready methods of the system nodes themselves,
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// by resolving from the static container.
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// This is a common pattern when Godot instantiates the nodes.
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}
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}
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