♻️ Rebuild with DI

This commit is contained in:
2025-08-31 01:44:18 +08:00
parent 1cc941d893
commit c72353716f
13 changed files with 95 additions and 36 deletions

View File

@@ -40,15 +40,15 @@ public record BuildingData(
}
}
public partial class BuildingRegistry : Node
public class BuildingRegistry
{
private Dictionary<string, BuildingData> _registry = new();
[Export] public string JsonPath { get; set; } = "res://Data/Buildings.json";
public override void _Ready()
public BuildingRegistry(string jsonPath)
{
LoadFromJson(JsonPath);
LoadFromJson(jsonPath);
}
public void LoadFromJson(string path)

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@@ -0,0 +1,23 @@
using Godot;
using Container = SimpleInjector.Container;
namespace AceFieldNewHorizon.Scripts.System;
public static class DependencyInjection
{
public static Container Container { get; private set; }
public static void Initialize()
{
Container = new Container();
// Register your system services here
// As singletons, since they are typically unique global managers
Container.RegisterSingleton<ResourceManager>();
Container.RegisterSingleton<GridManager>();
Container.RegisterSingleton(() => new BuildingRegistry("res://Data/Buildings.json"));
Container.Verify();
GD.Print("[DI] Simple Injector container initialized and verified.");
}
}

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@@ -0,0 +1 @@
uid://hppsxnesg0ys

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@@ -13,7 +13,7 @@ public partial class Hud : CanvasLayer
{
_resourceDisplay = GetNode<VBoxContainer>("ResourceDisplay");
_resourceManager = GetTree().CurrentScene.GetNode<ResourceManager>("ResourceSystem");
_resourceManager = DependencyInjection.Container.GetInstance<ResourceManager>();
if (_resourceManager == null)
{
GD.PushError("ResourceSystem not found in the scene tree!");

View File

@@ -12,8 +12,8 @@ public partial class NaturalResourceGenerator : Node2D
{
public const string ChunkTrackerGroupName = "NrgTrackingTarget";
[Export] public GridManager Grid { get; set; }
[Export] public BuildingRegistry Registry { get; set; }
public GridManager Grid { get; private set; }
public BuildingRegistry Registry { get; private set; }
[Export] public int ChunkSize = 16;
[Export] public int LoadDistance = 2; // Number of chunks to load in each direction
@@ -43,6 +43,8 @@ public partial class NaturalResourceGenerator : Node2D
public override void _Ready()
{
Grid = DependencyInjection.Container.GetInstance<GridManager>();
Registry = DependencyInjection.Container.GetInstance<BuildingRegistry>();
_rng = new RandomNumberGenerator();
_rng.Seed = (ulong)(Seed != 0 ? Seed : (int)GD.Randi());

View File

@@ -8,9 +8,9 @@ namespace AceFieldNewHorizon.Scripts.System;
public partial class PlacementManager : Node2D
{
[Export] public GridManager Grid { get; set; }
[Export] public ResourceManager Inventory { get; set; }
[Export] public BuildingRegistry Registry { get; set; }
public GridManager Grid { get; private set; }
public ResourceManager Inventory { get; private set; }
public BuildingRegistry Registry { get; private set; }
[Export] public int MaxConcurrentBuilds { get; set; } = 6; // Make it adjustable in editor
[Export] public bool Enabled { get; set; } = true;
@@ -30,6 +30,10 @@ public partial class PlacementManager : Node2D
{
base._Ready();
Grid = DependencyInjection.Container.GetInstance<GridManager>();
Inventory = DependencyInjection.Container.GetInstance<ResourceManager>();
Registry = DependencyInjection.Container.GetInstance<BuildingRegistry>();
// Setup completion sound
_completionSound = CreateAudioPlayer("res://Sounds/Events/ConstructionComplete.wav");
_buildingSound = CreateAudioPlayer("res://Sounds/Events/Building.wav");