♻️ Rebuild with DI
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@@ -12,8 +12,8 @@ public partial class NaturalResourceGenerator : Node2D
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{
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public const string ChunkTrackerGroupName = "NrgTrackingTarget";
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[Export] public GridManager Grid { get; set; }
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[Export] public BuildingRegistry Registry { get; set; }
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public GridManager Grid { get; private set; }
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public BuildingRegistry Registry { get; private set; }
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[Export] public int ChunkSize = 16;
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[Export] public int LoadDistance = 2; // Number of chunks to load in each direction
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@@ -43,6 +43,8 @@ public partial class NaturalResourceGenerator : Node2D
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public override void _Ready()
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{
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Grid = DependencyInjection.Container.GetInstance<GridManager>();
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Registry = DependencyInjection.Container.GetInstance<BuildingRegistry>();
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_rng = new RandomNumberGenerator();
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_rng.Seed = (ulong)(Seed != 0 ? Seed : (int)GD.Randi());
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