Better placement and data modeling

This commit is contained in:
2025-08-27 22:09:38 +08:00
parent e54215423d
commit d3b19aa104
4 changed files with 287 additions and 87 deletions

View File

@@ -7,43 +7,60 @@ namespace AceFieldNewHorizon.Scripts.System;
public enum GridLayer
{
Ground, // Base layer (e.g., terrain, floors)
Building, // Main building layer
Ground, // Base layer (e.g., terrain, floors)
Building, // Main building layer
Decoration // Additional layer for decorations, effects, etc.
}
public partial class GridManager : Node
{
private Dictionary<GridLayer, Dictionary<Vector2I, Node2D>> _layers = new();
private Dictionary<GridLayer, Dictionary<Vector2I, (Node2D Building, Vector2I Size, float Rotation)>> _layers =
new();
public GridManager()
{
// Initialize all layers
foreach (GridLayer layer in Enum.GetValues(typeof(GridLayer)))
{
_layers[layer] = new Dictionary<Vector2I, Node2D>();
_layers[layer] = new Dictionary<Vector2I, (Node2D, Vector2I, float)>();
}
}
public bool IsCellFree(Vector2I cell, GridLayer layer = GridLayer.Building)
public bool IsAreaFree(Vector2I topLeft, Vector2I size, float rotation, GridLayer layer = GridLayer.Building)
{
return !_layers[layer].ContainsKey(cell);
var occupiedCells = GridUtils.GetOccupiedCells(topLeft, size, rotation);
foreach (var cell in occupiedCells)
{
if (_layers[layer].ContainsKey(cell))
return false;
}
return true;
}
public void OccupyCell(Vector2I cell, Node2D building, GridLayer layer = GridLayer.Building)
public void OccupyArea(Vector2I topLeft, Node2D building, Vector2I size, float rotation,
GridLayer layer = GridLayer.Building)
{
_layers[layer][cell] = building;
var occupiedCells = GridUtils.GetOccupiedCells(topLeft, size, rotation);
foreach (var cell in occupiedCells)
{
_layers[layer][cell] = (building, size, rotation);
}
}
public void FreeCell(Vector2I cell, GridLayer layer = GridLayer.Building)
public void FreeArea(Vector2I topLeft, Vector2I size, float rotation, GridLayer layer = GridLayer.Building)
{
if (_layers[layer].ContainsKey(cell))
_layers[layer].Remove(cell);
var occupiedCells = GridUtils.GetOccupiedCells(topLeft, size, rotation);
foreach (var cell in occupiedCells)
{
if (_layers[layer].ContainsKey(cell))
_layers[layer].Remove(cell);
}
}
public Node2D? GetBuildingAtCell(Vector2I cell, GridLayer layer = GridLayer.Building)
{
return _layers[layer].GetValueOrDefault(cell);
return _layers[layer].TryGetValue(cell, out var data) ? data.Building : null;
}
public bool IsAnyCellOccupied(Vector2I cell, params GridLayer[] layers)
@@ -55,6 +72,7 @@ public partial class GridManager : Node
{
if (layer.ContainsKey(cell)) return true;
}
return false;
}
@@ -62,6 +80,34 @@ public partial class GridManager : Node
{
if (_layers[layer].ContainsKey(cell)) return true;
}
return false;
}
public bool IsAreaOccupied(Vector2I topLeft, Vector2I size, float rotation, params GridLayer[] layers)
{
var occupiedCells = GridUtils.GetOccupiedCells(topLeft, size, rotation);
if (layers.Length == 0)
{
// Check all layers if none specified
foreach (var cell in occupiedCells)
{
foreach (var layer in _layers.Values)
if (layer.ContainsKey(cell))
return true;
}
return false;
}
foreach (var cell in occupiedCells)
{
foreach (var layer in layers)
if (_layers[layer].ContainsKey(cell))
return true;
}
return false;
}
}
@@ -85,4 +131,26 @@ public static class GridUtils
cell.Y * TileSize
);
}
public static Vector2 GetCenterOffset(Vector2I size, float rotation)
{
var rotatedSize = (Mathf.RoundToInt(rotation / 90f) % 2) == 0 ? size : new Vector2I(size.Y, size.X);
return new Vector2(rotatedSize.X * TileSize / 2f, rotatedSize.Y * TileSize / 2f);
}
public static List<Vector2I> GetOccupiedCells(Vector2I topLeft, Vector2I size, float rotation)
{
var occupiedCells = new List<Vector2I>();
var rotatedSize = (Mathf.RoundToInt(rotation / 90f) % 2) == 0 ? size : new Vector2I(size.Y, size.X);
for (int x = 0; x < rotatedSize.X; x++)
{
for (int y = 0; y < rotatedSize.Y; y++)
{
occupiedCells.Add(new Vector2I(topLeft.X + x, topLeft.Y + y));
}
}
return occupiedCells;
}
}