Grid layer system

This commit is contained in:
2025-08-27 17:52:53 +08:00
parent 84b908ef51
commit e54215423d
2 changed files with 90 additions and 24 deletions

View File

@@ -1,31 +1,68 @@
#nullable enable
using System;
using System.Collections.Generic;
using Godot;
namespace AceFieldNewHorizon.Scripts.System;
public enum GridLayer
{
Ground, // Base layer (e.g., terrain, floors)
Building, // Main building layer
Decoration // Additional layer for decorations, effects, etc.
}
public partial class GridManager : Node
{
private Dictionary<Vector2I, Node2D> _grid = new();
private Dictionary<GridLayer, Dictionary<Vector2I, Node2D>> _layers = new();
public bool IsCellFree(Vector2I cell)
public GridManager()
{
return !_grid.ContainsKey(cell);
// Initialize all layers
foreach (GridLayer layer in Enum.GetValues(typeof(GridLayer)))
{
_layers[layer] = new Dictionary<Vector2I, Node2D>();
}
}
public void OccupyCell(Vector2I cell, Node2D building)
public bool IsCellFree(Vector2I cell, GridLayer layer = GridLayer.Building)
{
_grid[cell] = building;
return !_layers[layer].ContainsKey(cell);
}
public void FreeCell(Vector2I cell)
public void OccupyCell(Vector2I cell, Node2D building, GridLayer layer = GridLayer.Building)
{
_grid.Remove(cell);
_layers[layer][cell] = building;
}
public Node2D? GetBuildingAtCell(Vector2I cell)
public void FreeCell(Vector2I cell, GridLayer layer = GridLayer.Building)
{
return _grid.GetValueOrDefault(cell);
if (_layers[layer].ContainsKey(cell))
_layers[layer].Remove(cell);
}
public Node2D? GetBuildingAtCell(Vector2I cell, GridLayer layer = GridLayer.Building)
{
return _layers[layer].GetValueOrDefault(cell);
}
public bool IsAnyCellOccupied(Vector2I cell, params GridLayer[] layers)
{
if (layers.Length == 0)
{
// Check all layers if none specified
foreach (var layer in _layers.Values)
{
if (layer.ContainsKey(cell)) return true;
}
return false;
}
foreach (var layer in layers)
{
if (_layers[layer].ContainsKey(cell)) return true;
}
return false;
}
}