🍱 Retexture the enemies

This commit is contained in:
2025-08-31 18:54:30 +08:00
parent b424aafeab
commit f2c243ecf6
4 changed files with 15 additions and 19 deletions

View File

@@ -1,6 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://dup2su0s3ybcy"]
[gd_scene load_steps=5 format=3 uid="uid://dup2su0s3ybcy"]
[ext_resource type="Script" uid="uid://26hl5mk4mqur" path="res://Scripts/Tiles/EnemyPortalTile.cs" id="1_o543x"]
[ext_resource type="PackedScene" uid="uid://b3ffcucytwmk" path="res://Scenes/Entities/Enemy.tscn" id="2_nh7ff"]
[ext_resource type="Texture2D" uid="uid://dv2xwfyshxdtp" path="res://Scenes/Tiles/EnemyPortalTile.png" id="3_i4us4"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_id484"]
@@ -10,6 +11,7 @@ size = Vector2(54, 79)
collision_layer = 0
collision_mask = 0
script = ExtResource("1_o543x")
EnemyScene = ExtResource("2_nh7ff")
TileId = "enemy_portal"
[node name="Sprite2D" type="Sprite2D" parent="."]