using Godot; namespace AceFieldNewHorizon.Scripts.Tiles; public partial class EnemyNestTile : BaseTile { [Export] public PackedScene EnemyScene; private Timer _spawnTimer; public override void _Ready() { base._Ready(); // Create and configure the timer _spawnTimer = new Timer(); AddChild(_spawnTimer); _spawnTimer.Timeout += OnSpawnTimerTimeout; _spawnTimer.Start(1.0f); // Start with 1 second interval } private void OnSpawnTimerTimeout() { if (EnemyScene != null) { var enemy = EnemyScene.Instantiate(); GetParent().AddChild(enemy); // Position the enemy at the nest's position if (enemy is Node2D enemy2D) { enemy2D.GlobalPosition = GlobalPosition; } } } }