[gd_scene load_steps=4 format=3 uid="uid://dnkcl5ucmip40"] [ext_resource type="Script" uid="uid://dh0jdeplrigxu" path="res://Scripts/Tiles/GroundTile.cs" id="1_exnim"] [ext_resource type="Texture2D" uid="uid://c3qdue55e6blv" path="res://Scenes/Tiles/OreIronTile.png" id="2_7v0w1"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"] size = Vector2(54, 54) [node name="OreIronTile" type="StaticBody2D"] collision_layer = 0 collision_mask = 0 script = ExtResource("1_exnim") TileId = "ore_iron" [node name="Sprite2D" type="Sprite2D" parent="."] position = Vector2(1.49012e-08, -9.53674e-07) scale = Vector2(0.0983607, 0.0981818) texture = ExtResource("2_7v0w1") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_8o613") [node name="ProgressOverlay" type="ColorRect" parent="."] visible = false offset_left = -27.0 offset_top = -27.0 offset_right = 27.0 offset_bottom = 27.0