[gd_scene load_steps=6 format=3 uid="uid://dbup2pvjl8het"] [ext_resource type="Script" uid="uid://n5g6i0uovxfk" path="res://Scripts/Tiles/TurretTile.cs" id="1_j3157"] [ext_resource type="Texture2D" uid="uid://ckssi7soymu7g" path="res://Scenes/Tiles/TurretTile.png" id="2_7ljeh"] [ext_resource type="PackedScene" uid="uid://erqawdsydh6a" path="res://Scenes/Entities/Bullet.tscn" id="2_gfad6"] [ext_resource type="Texture2D" uid="uid://dmbbkwgff7dej" path="res://Scenes/Tiles/TurretTileBarrel.png" id="3_gfad6"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_pndcb"] size = Vector2(54, 54) [node name="Turret" type="StaticBody2D"] script = ExtResource("1_j3157") BulletScene = ExtResource("2_gfad6") BarrelTipPath = NodePath("Barrel/Marker2D") TileId = "turret" [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(0.1, 0.1) texture = ExtResource("2_7ljeh") [node name="Barrel" type="Sprite2D" parent="."] position = Vector2(0, -3) scale = Vector2(0.08, 0.08) texture = ExtResource("3_gfad6") offset = Vector2(0, -54) [node name="Marker2D" type="Marker2D" parent="Barrel"] position = Vector2(0, 37.5) scale = Vector2(12.5, 12.5) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_pndcb") [node name="ProgressOverlay" type="ColorRect" parent="."] visible = false offset_left = -27.0 offset_top = -27.0 offset_right = 27.0 offset_bottom = 27.0