[gd_scene load_steps=4 format=3 uid="uid://w6ni678js7cu"] [ext_resource type="Script" uid="uid://c4k3ottt7j3b1" path="res://Scripts/Tiles/ReactorTile.cs" id="1_yldg2"] [ext_resource type="Texture2D" uid="uid://fg03qxqphp7n" path="res://Scenes/Tiles/ReactorTile.png" id="3_fk1vt"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_8o613"] size = Vector2(54, 54) [node name="ReactorTile" type="StaticBody2D"] script = ExtResource("1_yldg2") TileId = "reactor" [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(0.3, 0.3) texture = ExtResource("3_fk1vt") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] scale = Vector2(3, 3) shape = SubResource("RectangleShape2D_8o613") [node name="ProgressOverlay" type="ColorRect" parent="."] offset_left = -81.0 offset_top = -81.0 offset_right = -27.0 offset_bottom = -27.0 scale = Vector2(3, 3)