using Godot; using AceFieldNewHorizon.Scripts.System; using SimpleInjector; namespace AceFieldNewHorizon.Scripts; public partial class Root : Node { public override void _Ready() { // Dependency Injection container is now initialized via AutoLoad (DIInitializer.cs). // Get references to the main system nodes from the scene tree // and inject their dependencies. // This assumes these nodes are direct children or easily accessible. // You might need to adjust paths based on your scene setup. // Example: // var resourceManager = GetNode("ResourceSystem"); // Assuming ResourceManager is a child of Root // DependencyInjection.Container.InjectProperties(resourceManager); // If ResourceManager had properties to inject // For now, we'll manually resolve and assign for the main system nodes. // The actual injection will happen in the _Ready methods of the system nodes themselves, // by resolving from the static container. // This is a common pattern when Godot instantiates the nodes. } }