149 lines
4.3 KiB
C#
149 lines
4.3 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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namespace AceFieldNewHorizon.Scripts.System;
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public enum GridLayer
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{
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Ground, // Base layer (e.g., terrain, floors)
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Building, // Main building layer
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Decoration // Additional layer for decorations, effects, etc.
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}
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public partial class GridManager : Node
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{
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private Dictionary<GridLayer, Dictionary<Vector2I, (Node2D Building, Vector2I Size, float Rotation)>> _layers =
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new();
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public GridManager()
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{
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// Initialize all layers
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foreach (GridLayer layer in Enum.GetValues(typeof(GridLayer)))
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_layers[layer] = new Dictionary<Vector2I, (Node2D, Vector2I, float)>();
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}
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public bool IsAreaFree(Vector2I topLeft, Vector2I size, float rotation, GridLayer layer = GridLayer.Building)
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{
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var occupiedCells = GridUtils.GetOccupiedCells(topLeft, size, rotation);
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return occupiedCells.All(cell => !_layers[layer].ContainsKey(cell));
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}
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public void OccupyArea(Vector2I topLeft, Node2D building, Vector2I size, float rotation,
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GridLayer layer = GridLayer.Building)
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{
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var occupiedCells = GridUtils.GetOccupiedCells(topLeft, size, rotation);
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foreach (var cell in occupiedCells)
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{
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_layers[layer][cell] = (building, size, rotation);
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}
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}
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public void FreeArea(Vector2I topLeft, Vector2I size, float rotation, GridLayer layer = GridLayer.Building)
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{
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var occupiedCells = GridUtils.GetOccupiedCells(topLeft, size, rotation);
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foreach (var cell in occupiedCells)
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{
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if (_layers[layer].ContainsKey(cell))
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_layers[layer].Remove(cell);
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}
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}
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public Node2D? GetBuildingAtCell(Vector2I cell, GridLayer layer = GridLayer.Building)
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{
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return _layers[layer].TryGetValue(cell, out var data) ? data.Building : null;
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}
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public bool IsAnyCellOccupied(Vector2I cell, params GridLayer[] layers)
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{
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if (layers.Length == 0)
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{
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// Check all layers if none specified
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foreach (var layer in _layers.Values)
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{
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if (layer.ContainsKey(cell)) return true;
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}
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return false;
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}
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foreach (var layer in layers)
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{
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if (_layers[layer].ContainsKey(cell)) return true;
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}
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return false;
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}
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public bool IsAreaOccupied(Vector2I topLeft, Vector2I size, float rotation, params GridLayer[] layers)
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{
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var occupiedCells = GridUtils.GetOccupiedCells(topLeft, size, rotation);
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if (layers.Length == 0)
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{
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// Check all layers if none specified
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foreach (var cell in occupiedCells)
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{
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foreach (var layer in _layers.Values)
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if (layer.ContainsKey(cell))
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return true;
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}
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return false;
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}
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foreach (var cell in occupiedCells)
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{
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foreach (var layer in layers)
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if (_layers[layer].ContainsKey(cell))
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return true;
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}
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return false;
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}
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}
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public static class GridUtils
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{
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public const int TileSize = 54;
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public static Vector2I WorldToGrid(Vector2 pos)
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{
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return new Vector2I(
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Mathf.FloorToInt(pos.X / TileSize),
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Mathf.FloorToInt(pos.Y / TileSize)
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);
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}
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public static Vector2 GridToWorld(Vector2I cell)
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{
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return new Vector2(
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cell.X * TileSize,
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cell.Y * TileSize
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);
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}
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public static Vector2 GetCenterOffset(Vector2I size, float rotation)
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{
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var rotatedSize = (Mathf.RoundToInt(rotation / 90f) % 2) == 0 ? size : new Vector2I(size.Y, size.X);
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return new Vector2(rotatedSize.X * TileSize / 2f, rotatedSize.Y * TileSize / 2f);
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}
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public static List<Vector2I> GetOccupiedCells(Vector2I topLeft, Vector2I size, float rotation)
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{
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var occupiedCells = new List<Vector2I>();
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var rotatedSize = (Mathf.RoundToInt(rotation / 90f) % 2) == 0 ? size : new Vector2I(size.Y, size.X);
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for (int x = 0; x < rotatedSize.X; x++)
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{
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for (int y = 0; y < rotatedSize.Y; y++)
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{
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occupiedCells.Add(new Vector2I(topLeft.X + x, topLeft.Y + y));
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}
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}
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return occupiedCells;
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}
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} |