Files
AceField-New-Horizon/Scripts/Entities/Enemy.cs
LittleSheep b424aafeab ♻️ Optimizations of the various system
🍱 Retexture of the enemy portal
2025-08-31 18:26:45 +08:00

14 lines
402 B
C#

using System.Collections.Generic;
using AceFieldNewHorizon.Scripts.Tiles;
using Godot;
using AceFieldNewHorizon.Scripts.System;
namespace AceFieldNewHorizon.Scripts.Entities;
public partial class Enemy : BaseEnemy
{
// All the base functionality is now in BaseEnemy
// This class is kept for backward compatibility and can be used to add
// specific behaviors for the basic enemy type if needed
}