14 lines
402 B
C#
14 lines
402 B
C#
using System.Collections.Generic;
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using AceFieldNewHorizon.Scripts.Tiles;
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using Godot;
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using AceFieldNewHorizon.Scripts.System;
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namespace AceFieldNewHorizon.Scripts.Entities;
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public partial class Enemy : BaseEnemy
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{
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// All the base functionality is now in BaseEnemy
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// This class is kept for backward compatibility and can be used to add
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// specific behaviors for the basic enemy type if needed
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}
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