Files
AceField-New-Horizon/Scripts/Entities/Player.cs
2025-08-26 23:12:39 +08:00

29 lines
852 B
C#

using System;
using Godot;
namespace AceFieldNewHorizon.Scripts.Entities;
public partial class Player : CharacterBody2D
{
[Export] public float Speed = 400.0f;
[Export] public float RotationSpeed = 3.0f;
public override void _Process(double delta)
{
// Get direction to mouse and calculate angle
var mousePos = GetGlobalMousePosition();
var direction = GlobalPosition.DirectionTo(mousePos);
Rotation = direction.Angle();
}
public override void _PhysicsProcess(double delta)
{
// Get movement input
var moveForward = Input.GetActionStrength("move_up") - Input.GetActionStrength("move_down");
// Calculate movement direction based on rotation
Velocity = Vector2.Right.Rotated(Rotation) * moveForward * Speed;
MoveAndSlide();
}
}