Files
AceField-New-Horizon/Scripts/System/PlacementManager.cs

56 lines
1.8 KiB
C#

using AceFieldNewHorizon.Scripts.Tiles;
using Godot;
namespace AceFieldNewHorizon.Scripts.System;
public partial class PlacementManager : Node2D
{
[Export] public PackedScene BuildingScene { get; set; }
[Export] public GridManager Grid { get; set; }
private Vector2I _hoveredCell;
private BaseTile _ghostBuilding;
public override void _Process(double delta)
{
// Snap mouse to grid
var mousePos = GetGlobalMousePosition();
_hoveredCell = GridUtils.WorldToGrid(mousePos);
if (_ghostBuilding == null)
{
_ghostBuilding = (BaseTile)BuildingScene.Instantiate();
_ghostBuilding.SetGhostMode(true);
AddChild(_ghostBuilding);
}
var placementPos = GridUtils.GridToWorld(_hoveredCell);
var spaceState = GetWorld2D().DirectSpaceState;
var centerPos = placementPos + new Vector2(GridUtils.TileSize / 2f, GridUtils.TileSize / 2f);
var query = new PhysicsPointQueryParameters2D
{
Position = centerPos,
CollideWithBodies = true,
CollideWithAreas = true,
CollisionMask = uint.MaxValue // check against all layers/masks
// Exclude = new Godot.Collections.Array<Rid>() // optional, see below
};
var collision = spaceState.IntersectPoint(query, 8);
var canPlace = Grid.IsCellFree(_hoveredCell) && collision.Count == 0;
_ghostBuilding.Position = placementPos;
_ghostBuilding.SetGhostMode(canPlace);
// Left click to place
if (!Input.IsActionPressed("build_tile") || !canPlace) return;
_ghostBuilding.FinalizePlacement();
Grid.OccupyCell(_hoveredCell, _ghostBuilding);
_ghostBuilding = (BaseTile)BuildingScene.Instantiate();
_ghostBuilding.SetGhostMode(true);
AddChild(_ghostBuilding);
}
}