Files
AceField-New-Horizon/Scripts/Tiles/GroundTile.cs

15 lines
294 B
C#

using Godot;
namespace AceFieldNewHorizon.Scripts.Tiles;
public partial class GroundTile : BaseTile
{
public override void _Ready()
{
var sprite = GetNode<Sprite2D>("Sprite2D");
sprite.Modulate = new Color(0.75f, 0.75f, 0.75f); // Makes the sprite 25% darker
base._Ready();
}
}