Files
AceField-New-Horizon/Scripts/System/GridManager.cs
2025-08-26 22:22:10 +08:00

51 lines
1.0 KiB
C#

#nullable enable
using System.Collections.Generic;
using Godot;
namespace AceFieldNewHorizon.Scripts.System;
public partial class GridManager : Node
{
private Dictionary<Vector2I, Node2D> _grid = new();
public bool IsCellFree(Vector2I cell)
{
return !_grid.ContainsKey(cell);
}
public void OccupyCell(Vector2I cell, Node2D building)
{
_grid[cell] = building;
}
public void FreeCell(Vector2I cell)
{
_grid.Remove(cell);
}
public Node2D? GetBuildingAtCell(Vector2I cell)
{
return _grid.GetValueOrDefault(cell);
}
}
public static class GridUtils
{
public const int TileSize = 54;
public static Vector2I WorldToGrid(Vector2 pos)
{
return new Vector2I(
Mathf.FloorToInt(pos.X / TileSize),
Mathf.FloorToInt(pos.Y / TileSize)
);
}
public static Vector2 GridToWorld(Vector2I cell)
{
return new Vector2(
cell.X * TileSize,
cell.Y * TileSize
);
}
}