Files
AceField-New-Horizon/Scripts/Tiles/BaseTile.cs

45 lines
1.4 KiB
C#

using Godot;
namespace AceFieldNewHorizon.Scripts.Tiles
{
public partial class BaseTile : Node2D
{
private CollisionShape2D _collisionShape;
private Sprite2D _sprite;
public override void _Ready()
{
_collisionShape = GetNodeOrNull<CollisionShape2D>("CollisionShape2D");
_sprite = GetNodeOrNull<Sprite2D>("Sprite2D");
}
/// <summary>
/// Switch between ghost and placed mode.
/// </summary>
/// <param name="canPlace">If in ghost mode, true = green, false = red. If placed, always white.</param>
public void SetGhostMode(bool canPlace)
{
if (_collisionShape != null)
_collisionShape.Disabled = true; // always disabled in ghost mode
if (_sprite != null)
{
// Ghost preview coloring
_sprite.Modulate = canPlace ? new Color(1, 1, 1, 0.2f) : // white semi-transparent
new Color(1, 0, 0, 0.2f); // red semi-transparent
}
}
/// <summary>
/// Call when placement is finalized.
/// </summary>
public void FinalizePlacement()
{
if (_collisionShape != null)
_collisionShape.Disabled = false;
if (_sprite != null)
_sprite.Modulate = Colors.White; // reset to normal
}
}
}