AceField/Scripts/Effects/OffScreenMarker.cs

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2024-08-09 08:57:47 +00:00
using Godot;
namespace AceField.Scripts.Effects;
public partial class OffScreenMarker : Node2D
{
public override void _Process(double delta)
{
var canvas = GetCanvasTransform();
var topLeft = -canvas.Origin / canvas.Scale;
var size = GetViewportRect().Size / canvas.Scale;
SetMarkerPosition(new Rect2(topLeft, size));
SetMarkerRotation();
}
private void SetMarkerPosition(Rect2 bounds)
{
var sprite = GetNode<Sprite2D>("Sprite2D");
sprite.GlobalPosition = new Vector2(
Mathf.Clamp(GlobalPosition.X, bounds.Position.X, bounds.End.X),
Mathf.Clamp(GlobalPosition.Y, bounds.Position.Y, bounds.End.Y)
);
if (bounds.HasPoint(GlobalPosition)) Hide();
else Show();
}
private void SetMarkerRotation()
{
var sprite = GetNode<Sprite2D>("Sprite2D");
var angle = (GlobalPosition - sprite.GlobalPosition).Angle();
sprite.GlobalRotation = angle;
sprite.GetNode<Sprite2D>("Arrow").GlobalRotation = 0;
}
}