AceField/Scripts/UI/BootScreen.cs

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using AceField.Scripts.Logic;
using Godot;
namespace AceField.Scripts.UI;
public partial class BootScreen : Control
{
[Export] public World World;
[Export] public Button StartGameButton;
[Export] public LineEdit PlayerNameInput;
[Export] public Label PlayerCountLabel;
[Signal]
public delegate void StartGameEventHandler();
public override void _Ready()
{
StartGameButton.Pressed += () => { Rpc(nameof(Start)); };
}
public override void _Process(double delta)
{
var count = Multiplayer.GetPeers().Length;
PlayerCountLabel.Text = $"{(count + 1):00}/{16}";
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StartGameButton.Disabled = !Multiplayer.IsServer() || Multiplayer.GetPeers().Length == 0;
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}
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void Start()
{
EmitSignal(SignalName.StartGame);
var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
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World.Scoreboard.SetName(Multiplayer.GetUniqueId(), name ?? $"Player#{Multiplayer.GetUniqueId()}");
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World.StartGame(currentPlayerName: name);
Hide();
}
}