AceField/Scripts/Brick.cs

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2024-08-08 16:42:22 +00:00
using Godot;
namespace AceField.Scripts;
public partial class Brick : StaticBody2D
{
[Export] public int MaxDecayProgress = 50;
[Export] public int DecayProgress;
public override void _Ready()
{
DecayProgress = MaxDecayProgress;
GetNode<Timer>("DecayTimer").Timeout += () =>
{
DecayProgress--;
if (DecayProgress > 0) return;
GetNode<Timer>("DecayTimer").Stop();
QueueFree();
};
}
public override void _Process(double delta)
{
var sprite = GetNode<Sprite2D>("Sprite2D");
sprite.SelfModulate = new Color(sprite.SelfModulate, (float)DecayProgress / MaxDecayProgress);
}
}