End game

This commit is contained in:
LittleSheep 2024-08-09 15:45:40 +08:00
parent 8390fb2794
commit 33c6762ed3
8 changed files with 134 additions and 23 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=11 format=3 uid="uid://bjhmjrldq4lkt"] [gd_scene load_steps=12 format=3 uid="uid://bjhmjrldq4lkt"]
[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"] [ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
[ext_resource type="PackedScene" uid="uid://dk8x2aeq1eevf" path="res://Scenes/UI/BootScreen.tscn" id="2_7aede"] [ext_resource type="PackedScene" uid="uid://dk8x2aeq1eevf" path="res://Scenes/UI/BootScreen.tscn" id="2_7aede"]
@ -6,6 +6,7 @@
[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"] [ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
[ext_resource type="Script" path="res://Scripts/Logic/Scoreboard.cs" id="3_as2wg"] [ext_resource type="Script" path="res://Scripts/Logic/Scoreboard.cs" id="3_as2wg"]
[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"] [ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
[ext_resource type="PackedScene" uid="uid://cnf80yioktsvj" path="res://Scenes/UI/GameOverScreen.tscn" id="5_441wx"]
[ext_resource type="PackedScene" uid="uid://bb704b0kpwwkr" path="res://Scenes/UI/PlayerDiedScreen.tscn" id="5_pimes"] [ext_resource type="PackedScene" uid="uid://bb704b0kpwwkr" path="res://Scenes/UI/PlayerDiedScreen.tscn" id="5_pimes"]
[ext_resource type="PackedScene" uid="uid://c7w5sgq0bshk0" path="res://Scenes/UI/HUD.tscn" id="5_qvun1"] [ext_resource type="PackedScene" uid="uid://c7w5sgq0bshk0" path="res://Scenes/UI/HUD.tscn" id="5_qvun1"]
[ext_resource type="PackedScene" uid="uid://dfoy57v3q4of5" path="res://Scenes/UI/Leaderboard.tscn" id="7_j24m7"] [ext_resource type="PackedScene" uid="uid://dfoy57v3q4of5" path="res://Scenes/UI/Leaderboard.tscn" id="7_j24m7"]
@ -17,6 +18,9 @@ properties/0/replication_mode = 1
properties/1/path = NodePath(".:RoundTimeLeft") properties/1/path = NodePath(".:RoundTimeLeft")
properties/1/spawn = true properties/1/spawn = true
properties/1/replication_mode = 1 properties/1/replication_mode = 1
properties/2/path = NodePath(".:RoundCount")
properties/2/spawn = true
properties/2/replication_mode = 1
[node name="Node" type="Node"] [node name="Node" type="Node"]
@ -38,7 +42,16 @@ script = ExtResource("3_as2wg")
[node name="OverlayLayer" type="CanvasLayer" parent="."] [node name="OverlayLayer" type="CanvasLayer" parent="."]
[node name="PlayerDiedScreen" parent="OverlayLayer" instance=ExtResource("5_pimes")]
visible = false
[node name="GameOverScreen" parent="OverlayLayer" node_paths=PackedStringArray("Scoreboard") instance=ExtResource("5_441wx")]
process_mode = 3
visible = false
Scoreboard = NodePath("../../ScoreboardNode")
[node name="Leaderboard" parent="OverlayLayer" node_paths=PackedStringArray("Scoreboard") instance=ExtResource("7_j24m7")] [node name="Leaderboard" parent="OverlayLayer" node_paths=PackedStringArray("Scoreboard") instance=ExtResource("7_j24m7")]
process_mode = 3
visible = false visible = false
Scoreboard = NodePath("../../ScoreboardNode") Scoreboard = NodePath("../../ScoreboardNode")
@ -46,14 +59,10 @@ Scoreboard = NodePath("../../ScoreboardNode")
visible = false visible = false
World = NodePath("../../World") World = NodePath("../../World")
[node name="PlayerDiedScreen" parent="OverlayLayer" instance=ExtResource("5_pimes")]
visible = false
[node name="World" type="Node2D" parent="." node_paths=PackedStringArray("Scoreboard")] [node name="World" type="Node2D" parent="." node_paths=PackedStringArray("Scoreboard")]
script = ExtResource("3_xwguj") script = ExtResource("3_xwguj")
Scoreboard = NodePath("../ScoreboardNode") Scoreboard = NodePath("../ScoreboardNode")
PlayerScene = ExtResource("1_vby0g") PlayerScene = ExtResource("1_vby0g")
RoundDuration = 10.0
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."] [node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
root_path = NodePath("../World") root_path = NodePath("../World")

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@ -0,0 +1,50 @@
[gd_scene load_steps=2 format=3 uid="uid://cnf80yioktsvj"]
[ext_resource type="Script" path="res://Scripts/UI/GameOverScreen.cs" id="1_j12ja"]
[node name="GameOverScreen" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_j12ja")
[node name="CenterContainer" type="CenterContainer" parent="."]
offset_right = 1152.0
offset_bottom = 648.0
[node name="Panel" type="Panel" parent="CenterContainer"]
custom_minimum_size = Vector2(340, 180)
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -129.5
offset_top = -46.5
offset_right = 129.5
offset_bottom = 46.5
grow_horizontal = 2
grow_vertical = 2
[node name="Title" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 28
text = "Game over"
horizontal_alignment = 1
[node name="Caption" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
layout_mode = 2
text = "You're in the 1st place"
horizontal_alignment = 1
[node name="Caption2" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
layout_mode = 2
text = "Hold Tab key to view leaderboard"
horizontal_alignment = 1

View File

@ -13,16 +13,31 @@ layout_mode = 0
offset_right = 1152.0 offset_right = 1152.0
offset_bottom = 648.0 offset_bottom = 648.0
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"] [node name="Panel" type="Panel" parent="CenterContainer"]
custom_minimum_size = Vector2(340, 120)
layout_mode = 2 layout_mode = 2
[node name="Title" type="Label" parent="CenterContainer/VBoxContainer"] [node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/Panel"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -92.0
offset_top = -33.0
offset_right = 92.0
offset_bottom = 33.0
grow_horizontal = 2
grow_vertical = 2
[node name="Title" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
layout_mode = 2 layout_mode = 2
theme_override_font_sizes/font_size = 28 theme_override_font_sizes/font_size = 28
text = "You died" text = "You died"
horizontal_alignment = 1 horizontal_alignment = 1
[node name="Caption" type="Label" parent="CenterContainer/VBoxContainer"] [node name="Caption" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
layout_mode = 2 layout_mode = 2
text = "Respawn in Next Round" text = "Respawn in Next Round"
horizontal_alignment = 1 horizontal_alignment = 1

View File

@ -81,8 +81,7 @@ public partial class World : Node2D
{ {
var player = PlayerScene.Instantiate<Player>(); var player = PlayerScene.Instantiate<Player>();
player.PlayerId = id; player.PlayerId = id;
var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi); player.Position = new Vector2(GD.RandRange(-100, 100), GD.RandRange(-100, 100));
player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
player.Name = BuildPlayerName(id); player.Name = BuildPlayerName(id);
player.PlayerDied += (killerId) => player.PlayerDied += (killerId) =>
{ {
@ -109,7 +108,7 @@ public partial class World : Node2D
{ {
if (RoundCount >= RoundTotalCount) if (RoundCount >= RoundTotalCount)
{ {
// TODO End this game Rpc(nameof(EndGame));
return; return;
} }
@ -129,9 +128,7 @@ public partial class World : Node2D
foreach (var child in GetChildren()) foreach (var child in GetChildren())
{ {
if (child is Player { IsCurrentPlayer: true } player) if (child is Player { IsCurrentPlayer: true } player)
{
return player; return player;
}
} }
return null; return null;
@ -147,4 +144,12 @@ public partial class World : Node2D
return null; return null;
} }
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void EndGame()
{
GetParent().GetNode<Control>("OverlayLayer/Hud").Hide();
GetParent().GetNode<Control>("OverlayLayer/GameOverScreen").Show();
GetTree().Paused = true;
}
} }

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@ -24,7 +24,7 @@ public partial class BootScreen : Control
var count = Multiplayer.GetPeers().Length; var count = Multiplayer.GetPeers().Length;
PlayerCountLabel.Text = $"{(count + 1):00}/{16}"; PlayerCountLabel.Text = $"{(count + 1):00}/{16}";
StartGameButton.Disabled = !Multiplayer.IsServer(); StartGameButton.Disabled = !Multiplayer.IsServer() || Multiplayer.GetPeers().Length == 0;
} }
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)] [Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
@ -32,7 +32,6 @@ public partial class BootScreen : Control
{ {
EmitSignal(SignalName.StartGame); EmitSignal(SignalName.StartGame);
var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text; var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
// TODO Fix this I don't know why the first round player's name won't fully apply
World.Scoreboard.SetName(Multiplayer.GetUniqueId(), name ?? $"Player#{Multiplayer.GetUniqueId()}"); World.Scoreboard.SetName(Multiplayer.GetUniqueId(), name ?? $"Player#{Multiplayer.GetUniqueId()}");
World.StartGame(currentPlayerName: name); World.StartGame(currentPlayerName: name);
Hide(); Hide();

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@ -0,0 +1,29 @@
using System.Linq;
using AceField.Scripts.Logic;
using Godot;
namespace AceField.Scripts.UI;
public partial class GameOverScreen : Control
{
[Export] public Scoreboard Scoreboard;
public override void _Process(double delta)
{
if (!Visible) return;
var data = Scoreboard.GetData(Multiplayer.GetUniqueId());
if (data == null) return;
var place = 1;
var list = Scoreboard.Players.ToList();
list.Sort((a, b) => b.Value.Score.CompareTo(a.Value.Score));
foreach (var item in list)
{
if (Multiplayer.GetUniqueId() == item.Key) break;
place++;
}
GetNode<Label>("CenterContainer/Panel/VBoxContainer/Caption").Text = $"You're in the {place} place";
}
}

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@ -22,7 +22,7 @@ public partial class HUD : Control
roundBar.Value = World.RoundProgress * 100; roundBar.Value = World.RoundProgress * 100;
var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel"); var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel");
roundLabel.Text = $"Round {World.RoundCount}"; roundLabel.Text = $"Round {World.RoundCount:00}/{World.RoundTotalCount:00}";
var player = World.GetCurrentPlayer(); var player = World.GetCurrentPlayer();
if (player == null) return; if (player == null) return;

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@ -1,3 +1,4 @@
using System.Linq;
using AceField.Scripts.Logic; using AceField.Scripts.Logic;
using Godot; using Godot;
@ -12,7 +13,8 @@ public partial class Leaderboard : Control
Visible = Input.IsActionPressed("ui_leaderboard"); Visible = Input.IsActionPressed("ui_leaderboard");
if (!Visible) return; if (!Visible) return;
if (Scoreboard.Players.Count == 1) return;
if (GetNode<Control>("List").GetChildCount() != Scoreboard.Players.Count) if (GetNode<Control>("List").GetChildCount() != Scoreboard.Players.Count)
{ {
CleanNodes(); CleanNodes();
@ -21,16 +23,17 @@ public partial class Leaderboard : Control
} }
var place = 1; var place = 1;
foreach (var node in GetNode<Control>("List").GetChildren()) var data = Scoreboard.Players.ToList();
data.Sort((a, b) => b.Value.Score.CompareTo(a.Value.Score));
foreach (var item in data)
{ {
if (node is not LeaderboardRecord record) continue; var record = GetNode<Control>("List").GetNode<LeaderboardRecord>($"Record_{place}");
var data = Scoreboard.GetData(record.PlayerId); record!.PlayerId = item.Key;
if (data == null) continue;
record.Place = place; record.Place = place;
record.Score = data.Score; record.Score = item.Value.Score;
record.PlayerName = data.Name; record.PlayerName = item.Value.Name;
place++; place++;
} }
@ -56,6 +59,7 @@ public partial class Leaderboard : Control
instance.Score = record.Value.Score; instance.Score = record.Value.Score;
instance.PlayerId = record.Key; instance.PlayerId = record.Key;
instance.CustomMinimumSize = new Vector2(0, 80); instance.CustomMinimumSize = new Vector2(0, 80);
instance.Name = $"Record_{place}";
GetNode("List").AddChild(instance); GetNode("List").AddChild(instance);
place++; place++;
} }