✨ End game
This commit is contained in:
		@@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://bjhmjrldq4lkt"]
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					[gd_scene load_steps=12 format=3 uid="uid://bjhmjrldq4lkt"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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					[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[ext_resource type="PackedScene" uid="uid://dk8x2aeq1eevf" path="res://Scenes/UI/BootScreen.tscn" id="2_7aede"]
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					[ext_resource type="PackedScene" uid="uid://dk8x2aeq1eevf" path="res://Scenes/UI/BootScreen.tscn" id="2_7aede"]
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@@ -6,6 +6,7 @@
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[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
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					[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
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[ext_resource type="Script" path="res://Scripts/Logic/Scoreboard.cs" id="3_as2wg"]
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					[ext_resource type="Script" path="res://Scripts/Logic/Scoreboard.cs" id="3_as2wg"]
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[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
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					[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
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					[ext_resource type="PackedScene" uid="uid://cnf80yioktsvj" path="res://Scenes/UI/GameOverScreen.tscn" id="5_441wx"]
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[ext_resource type="PackedScene" uid="uid://bb704b0kpwwkr" path="res://Scenes/UI/PlayerDiedScreen.tscn" id="5_pimes"]
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					[ext_resource type="PackedScene" uid="uid://bb704b0kpwwkr" path="res://Scenes/UI/PlayerDiedScreen.tscn" id="5_pimes"]
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[ext_resource type="PackedScene" uid="uid://c7w5sgq0bshk0" path="res://Scenes/UI/HUD.tscn" id="5_qvun1"]
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					[ext_resource type="PackedScene" uid="uid://c7w5sgq0bshk0" path="res://Scenes/UI/HUD.tscn" id="5_qvun1"]
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[ext_resource type="PackedScene" uid="uid://dfoy57v3q4of5" path="res://Scenes/UI/Leaderboard.tscn" id="7_j24m7"]
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					[ext_resource type="PackedScene" uid="uid://dfoy57v3q4of5" path="res://Scenes/UI/Leaderboard.tscn" id="7_j24m7"]
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@@ -17,6 +18,9 @@ properties/0/replication_mode = 1
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properties/1/path = NodePath(".:RoundTimeLeft")
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					properties/1/path = NodePath(".:RoundTimeLeft")
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properties/1/spawn = true
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					properties/1/spawn = true
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properties/1/replication_mode = 1
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					properties/1/replication_mode = 1
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					properties/2/path = NodePath(".:RoundCount")
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					properties/2/spawn = true
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					properties/2/replication_mode = 1
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[node name="Node" type="Node"]
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					[node name="Node" type="Node"]
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@@ -38,7 +42,16 @@ script = ExtResource("3_as2wg")
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[node name="OverlayLayer" type="CanvasLayer" parent="."]
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					[node name="OverlayLayer" type="CanvasLayer" parent="."]
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					[node name="PlayerDiedScreen" parent="OverlayLayer" instance=ExtResource("5_pimes")]
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					visible = false
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					[node name="GameOverScreen" parent="OverlayLayer" node_paths=PackedStringArray("Scoreboard") instance=ExtResource("5_441wx")]
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					process_mode = 3
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					visible = false
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					Scoreboard = NodePath("../../ScoreboardNode")
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[node name="Leaderboard" parent="OverlayLayer" node_paths=PackedStringArray("Scoreboard") instance=ExtResource("7_j24m7")]
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					[node name="Leaderboard" parent="OverlayLayer" node_paths=PackedStringArray("Scoreboard") instance=ExtResource("7_j24m7")]
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					process_mode = 3
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visible = false
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					visible = false
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Scoreboard = NodePath("../../ScoreboardNode")
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					Scoreboard = NodePath("../../ScoreboardNode")
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@@ -46,14 +59,10 @@ Scoreboard = NodePath("../../ScoreboardNode")
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visible = false
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					visible = false
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World = NodePath("../../World")
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					World = NodePath("../../World")
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[node name="PlayerDiedScreen" parent="OverlayLayer" instance=ExtResource("5_pimes")]
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visible = false
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[node name="World" type="Node2D" parent="." node_paths=PackedStringArray("Scoreboard")]
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					[node name="World" type="Node2D" parent="." node_paths=PackedStringArray("Scoreboard")]
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script = ExtResource("3_xwguj")
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					script = ExtResource("3_xwguj")
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Scoreboard = NodePath("../ScoreboardNode")
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					Scoreboard = NodePath("../ScoreboardNode")
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PlayerScene = ExtResource("1_vby0g")
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					PlayerScene = ExtResource("1_vby0g")
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RoundDuration = 10.0
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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					[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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root_path = NodePath("../World")
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					root_path = NodePath("../World")
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										50
									
								
								Scenes/UI/GameOverScreen.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								Scenes/UI/GameOverScreen.tscn
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,50 @@
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					[gd_scene load_steps=2 format=3 uid="uid://cnf80yioktsvj"]
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					[ext_resource type="Script" path="res://Scripts/UI/GameOverScreen.cs" id="1_j12ja"]
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					[node name="GameOverScreen" type="Control"]
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					layout_mode = 3
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					anchors_preset = 15
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					anchor_right = 1.0
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					anchor_bottom = 1.0
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					grow_horizontal = 2
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					grow_vertical = 2
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					script = ExtResource("1_j12ja")
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					[node name="CenterContainer" type="CenterContainer" parent="."]
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					offset_right = 1152.0
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					offset_bottom = 648.0
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					[node name="Panel" type="Panel" parent="CenterContainer"]
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					custom_minimum_size = Vector2(340, 180)
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					layout_mode = 2
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					[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/Panel"]
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					layout_mode = 1
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					anchors_preset = 8
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					anchor_left = 0.5
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					anchor_top = 0.5
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					anchor_right = 0.5
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					anchor_bottom = 0.5
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					offset_left = -129.5
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					offset_top = -46.5
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					offset_right = 129.5
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					offset_bottom = 46.5
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					grow_horizontal = 2
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					grow_vertical = 2
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					[node name="Title" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
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					layout_mode = 2
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					theme_override_font_sizes/font_size = 28
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					text = "Game over"
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					horizontal_alignment = 1
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					[node name="Caption" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
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					layout_mode = 2
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					text = "You're in the 1st place"
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					horizontal_alignment = 1
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					[node name="Caption2" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
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					layout_mode = 2
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					text = "Hold Tab key to view leaderboard"
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					horizontal_alignment = 1
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@@ -13,16 +13,31 @@ layout_mode = 0
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offset_right = 1152.0
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					offset_right = 1152.0
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offset_bottom = 648.0
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					offset_bottom = 648.0
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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					[node name="Panel" type="Panel" parent="CenterContainer"]
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					custom_minimum_size = Vector2(340, 120)
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layout_mode = 2
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					layout_mode = 2
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[node name="Title" type="Label" parent="CenterContainer/VBoxContainer"]
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					[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/Panel"]
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					layout_mode = 1
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					anchors_preset = 8
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					anchor_left = 0.5
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					anchor_top = 0.5
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					anchor_right = 0.5
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					anchor_bottom = 0.5
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					offset_left = -92.0
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					offset_top = -33.0
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					offset_right = 92.0
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					offset_bottom = 33.0
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					grow_horizontal = 2
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					grow_vertical = 2
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					[node name="Title" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
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layout_mode = 2
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					layout_mode = 2
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theme_override_font_sizes/font_size = 28
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					theme_override_font_sizes/font_size = 28
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text = "You died"
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					text = "You died"
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horizontal_alignment = 1
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					horizontal_alignment = 1
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[node name="Caption" type="Label" parent="CenterContainer/VBoxContainer"]
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					[node name="Caption" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
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layout_mode = 2
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					layout_mode = 2
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text = "Respawn in Next Round"
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					text = "Respawn in Next Round"
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horizontal_alignment = 1
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					horizontal_alignment = 1
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@@ -81,8 +81,7 @@ public partial class World : Node2D
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	{
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						{
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		var player = PlayerScene.Instantiate<Player>();
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							var player = PlayerScene.Instantiate<Player>();
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		player.PlayerId = id;
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							player.PlayerId = id;
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		var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi);
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							player.Position = new Vector2(GD.RandRange(-100, 100), GD.RandRange(-100, 100));
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		player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
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		player.Name = BuildPlayerName(id);
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							player.Name = BuildPlayerName(id);
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		player.PlayerDied += (killerId) =>
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							player.PlayerDied += (killerId) =>
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		{
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							{
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@@ -109,7 +108,7 @@ public partial class World : Node2D
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	{
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						{
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		if (RoundCount >= RoundTotalCount)
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							if (RoundCount >= RoundTotalCount)
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		{
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							{
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			// TODO End this game
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								Rpc(nameof(EndGame));
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			return;
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								return;
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		}
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							}
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@@ -129,9 +128,7 @@ public partial class World : Node2D
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		foreach (var child in GetChildren())
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							foreach (var child in GetChildren())
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		{
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							{
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			if (child is Player { IsCurrentPlayer: true } player)
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								if (child is Player { IsCurrentPlayer: true } player)
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			{
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				return player;
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									return player;
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			}
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		}
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							}
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		return null;
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							return null;
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@@ -147,4 +144,12 @@ public partial class World : Node2D
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		return null;
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							return null;
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	}
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						}
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						[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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						private void EndGame()
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						{
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							GetParent().GetNode<Control>("OverlayLayer/Hud").Hide();
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							GetParent().GetNode<Control>("OverlayLayer/GameOverScreen").Show();
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							GetTree().Paused = true;
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						}
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}
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					}
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@@ -24,7 +24,7 @@ public partial class BootScreen : Control
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		var count = Multiplayer.GetPeers().Length;
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							var count = Multiplayer.GetPeers().Length;
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		PlayerCountLabel.Text = $"{(count + 1):00}/{16}";
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							PlayerCountLabel.Text = $"{(count + 1):00}/{16}";
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		StartGameButton.Disabled = !Multiplayer.IsServer();
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							StartGameButton.Disabled = !Multiplayer.IsServer() || Multiplayer.GetPeers().Length == 0;
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	}
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						}
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	[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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						[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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@@ -32,7 +32,6 @@ public partial class BootScreen : Control
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	{
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						{
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			||||||
		EmitSignal(SignalName.StartGame);
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							EmitSignal(SignalName.StartGame);
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			||||||
		var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
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							var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
 | 
				
			||||||
		// TODO Fix this I don't know why the first round player's name won't fully apply
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					 | 
				
			||||||
		World.Scoreboard.SetName(Multiplayer.GetUniqueId(), name ?? $"Player#{Multiplayer.GetUniqueId()}");
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							World.Scoreboard.SetName(Multiplayer.GetUniqueId(), name ?? $"Player#{Multiplayer.GetUniqueId()}");
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		World.StartGame(currentPlayerName: name);
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							World.StartGame(currentPlayerName: name);
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			||||||
		Hide();
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							Hide();
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			||||||
 
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			|||||||
							
								
								
									
										29
									
								
								Scripts/UI/GameOverScreen.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										29
									
								
								Scripts/UI/GameOverScreen.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,29 @@
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					using System.Linq;
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			||||||
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					using AceField.Scripts.Logic;
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			||||||
 | 
					using Godot;
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			||||||
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					namespace AceField.Scripts.UI;
 | 
				
			||||||
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			||||||
 | 
					public partial class GameOverScreen : Control
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			||||||
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					{
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			||||||
 | 
						[Export] public Scoreboard Scoreboard;
 | 
				
			||||||
 | 
					
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			||||||
 | 
						public override void _Process(double delta)
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			||||||
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						{
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			||||||
 | 
							if (!Visible) return;
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			||||||
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			||||||
 | 
							var data = Scoreboard.GetData(Multiplayer.GetUniqueId());
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			||||||
 | 
							if (data == null) return;
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			||||||
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			||||||
 | 
							var place = 1;
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			||||||
 | 
							var list = Scoreboard.Players.ToList();
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			||||||
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							list.Sort((a, b) => b.Value.Score.CompareTo(a.Value.Score));
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			||||||
 | 
							foreach (var item in list)
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			||||||
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							{
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			||||||
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								if (Multiplayer.GetUniqueId() == item.Key) break;
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			||||||
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								place++;
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			||||||
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							}
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			||||||
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			||||||
 | 
							GetNode<Label>("CenterContainer/Panel/VBoxContainer/Caption").Text = $"You're in the {place} place";
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			||||||
 | 
						}
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			||||||
 | 
					}
 | 
				
			||||||
@@ -22,7 +22,7 @@ public partial class HUD : Control
 | 
				
			|||||||
		roundBar.Value = World.RoundProgress * 100;
 | 
							roundBar.Value = World.RoundProgress * 100;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
		var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel");
 | 
							var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel");
 | 
				
			||||||
		roundLabel.Text = $"Round {World.RoundCount}";
 | 
							roundLabel.Text = $"Round {World.RoundCount:00}/{World.RoundTotalCount:00}";
 | 
				
			||||||
		
 | 
							
 | 
				
			||||||
		var player = World.GetCurrentPlayer();
 | 
							var player = World.GetCurrentPlayer();
 | 
				
			||||||
		if (player == null) return;
 | 
							if (player == null) return;
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -1,3 +1,4 @@
 | 
				
			|||||||
 | 
					using System.Linq;
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			||||||
using AceField.Scripts.Logic;
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					using AceField.Scripts.Logic;
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using Godot;
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					using Godot;
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@@ -12,7 +13,8 @@ public partial class Leaderboard : Control
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		Visible = Input.IsActionPressed("ui_leaderboard");
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							Visible = Input.IsActionPressed("ui_leaderboard");
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		if (!Visible) return;
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							if (!Visible) return;
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							if (Scoreboard.Players.Count == 1) return;
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		if (GetNode<Control>("List").GetChildCount() != Scoreboard.Players.Count)
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							if (GetNode<Control>("List").GetChildCount() != Scoreboard.Players.Count)
 | 
				
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		{
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							{
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			CleanNodes();
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								CleanNodes();
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@@ -21,16 +23,17 @@ public partial class Leaderboard : Control
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		}
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							}
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		var place = 1;
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							var place = 1;
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		foreach (var node in GetNode<Control>("List").GetChildren())
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							var data = Scoreboard.Players.ToList();
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							data.Sort((a, b) => b.Value.Score.CompareTo(a.Value.Score));
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							foreach (var item in data)
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		{
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							{
 | 
				
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			if (node is not LeaderboardRecord record) continue;
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								var record = GetNode<Control>("List").GetNode<LeaderboardRecord>($"Record_{place}");
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			var data = Scoreboard.GetData(record.PlayerId);
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								record!.PlayerId = item.Key;
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			if (data == null) continue;
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			record.Place = place;
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								record.Place = place;
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			record.Score = data.Score;
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								record.Score = item.Value.Score;
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			||||||
			record.PlayerName = data.Name;
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								record.PlayerName = item.Value.Name;
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			place++;
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								place++;
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			||||||
		}
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							}
 | 
				
			||||||
@@ -56,6 +59,7 @@ public partial class Leaderboard : Control
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			|||||||
			instance.Score = record.Value.Score;
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								instance.Score = record.Value.Score;
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			||||||
			instance.PlayerId = record.Key;
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								instance.PlayerId = record.Key;
 | 
				
			||||||
			instance.CustomMinimumSize = new Vector2(0, 80);
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								instance.CustomMinimumSize = new Vector2(0, 80);
 | 
				
			||||||
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								instance.Name = $"Record_{place}";
 | 
				
			||||||
			GetNode("List").AddChild(instance);
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								GetNode("List").AddChild(instance);
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			||||||
			place++;
 | 
								place++;
 | 
				
			||||||
		}
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							}
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			||||||
 
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			|||||||
		Reference in New Issue
	
	Block a user