✨ End game
This commit is contained in:
parent
8390fb2794
commit
33c6762ed3
@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://bjhmjrldq4lkt"]
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[gd_scene load_steps=12 format=3 uid="uid://bjhmjrldq4lkt"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[ext_resource type="PackedScene" uid="uid://dk8x2aeq1eevf" path="res://Scenes/UI/BootScreen.tscn" id="2_7aede"]
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[ext_resource type="PackedScene" uid="uid://dk8x2aeq1eevf" path="res://Scenes/UI/BootScreen.tscn" id="2_7aede"]
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@ -6,6 +6,7 @@
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[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
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[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
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[ext_resource type="Script" path="res://Scripts/Logic/Scoreboard.cs" id="3_as2wg"]
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[ext_resource type="Script" path="res://Scripts/Logic/Scoreboard.cs" id="3_as2wg"]
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[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
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[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
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[ext_resource type="PackedScene" uid="uid://cnf80yioktsvj" path="res://Scenes/UI/GameOverScreen.tscn" id="5_441wx"]
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[ext_resource type="PackedScene" uid="uid://bb704b0kpwwkr" path="res://Scenes/UI/PlayerDiedScreen.tscn" id="5_pimes"]
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[ext_resource type="PackedScene" uid="uid://bb704b0kpwwkr" path="res://Scenes/UI/PlayerDiedScreen.tscn" id="5_pimes"]
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[ext_resource type="PackedScene" uid="uid://c7w5sgq0bshk0" path="res://Scenes/UI/HUD.tscn" id="5_qvun1"]
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[ext_resource type="PackedScene" uid="uid://c7w5sgq0bshk0" path="res://Scenes/UI/HUD.tscn" id="5_qvun1"]
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[ext_resource type="PackedScene" uid="uid://dfoy57v3q4of5" path="res://Scenes/UI/Leaderboard.tscn" id="7_j24m7"]
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[ext_resource type="PackedScene" uid="uid://dfoy57v3q4of5" path="res://Scenes/UI/Leaderboard.tscn" id="7_j24m7"]
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@ -17,6 +18,9 @@ properties/0/replication_mode = 1
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properties/1/path = NodePath(".:RoundTimeLeft")
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properties/1/path = NodePath(".:RoundTimeLeft")
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properties/1/spawn = true
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properties/1/spawn = true
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properties/1/replication_mode = 1
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:RoundCount")
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properties/2/spawn = true
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properties/2/replication_mode = 1
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[node name="Node" type="Node"]
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[node name="Node" type="Node"]
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@ -38,7 +42,16 @@ script = ExtResource("3_as2wg")
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[node name="OverlayLayer" type="CanvasLayer" parent="."]
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[node name="OverlayLayer" type="CanvasLayer" parent="."]
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[node name="PlayerDiedScreen" parent="OverlayLayer" instance=ExtResource("5_pimes")]
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visible = false
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[node name="GameOverScreen" parent="OverlayLayer" node_paths=PackedStringArray("Scoreboard") instance=ExtResource("5_441wx")]
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process_mode = 3
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visible = false
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Scoreboard = NodePath("../../ScoreboardNode")
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[node name="Leaderboard" parent="OverlayLayer" node_paths=PackedStringArray("Scoreboard") instance=ExtResource("7_j24m7")]
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[node name="Leaderboard" parent="OverlayLayer" node_paths=PackedStringArray("Scoreboard") instance=ExtResource("7_j24m7")]
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process_mode = 3
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visible = false
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visible = false
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Scoreboard = NodePath("../../ScoreboardNode")
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Scoreboard = NodePath("../../ScoreboardNode")
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@ -46,14 +59,10 @@ Scoreboard = NodePath("../../ScoreboardNode")
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visible = false
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visible = false
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World = NodePath("../../World")
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World = NodePath("../../World")
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[node name="PlayerDiedScreen" parent="OverlayLayer" instance=ExtResource("5_pimes")]
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visible = false
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[node name="World" type="Node2D" parent="." node_paths=PackedStringArray("Scoreboard")]
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[node name="World" type="Node2D" parent="." node_paths=PackedStringArray("Scoreboard")]
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script = ExtResource("3_xwguj")
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script = ExtResource("3_xwguj")
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Scoreboard = NodePath("../ScoreboardNode")
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Scoreboard = NodePath("../ScoreboardNode")
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PlayerScene = ExtResource("1_vby0g")
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PlayerScene = ExtResource("1_vby0g")
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RoundDuration = 10.0
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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root_path = NodePath("../World")
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root_path = NodePath("../World")
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50
Scenes/UI/GameOverScreen.tscn
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50
Scenes/UI/GameOverScreen.tscn
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@ -0,0 +1,50 @@
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[gd_scene load_steps=2 format=3 uid="uid://cnf80yioktsvj"]
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[ext_resource type="Script" path="res://Scripts/UI/GameOverScreen.cs" id="1_j12ja"]
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[node name="GameOverScreen" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_j12ja")
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[node name="CenterContainer" type="CenterContainer" parent="."]
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offset_right = 1152.0
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offset_bottom = 648.0
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[node name="Panel" type="Panel" parent="CenterContainer"]
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custom_minimum_size = Vector2(340, 180)
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layout_mode = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/Panel"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -129.5
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offset_top = -46.5
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offset_right = 129.5
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offset_bottom = 46.5
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Title" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 28
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text = "Game over"
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horizontal_alignment = 1
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[node name="Caption" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
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layout_mode = 2
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text = "You're in the 1st place"
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horizontal_alignment = 1
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[node name="Caption2" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
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layout_mode = 2
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text = "Hold Tab key to view leaderboard"
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horizontal_alignment = 1
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@ -13,16 +13,31 @@ layout_mode = 0
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offset_right = 1152.0
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offset_right = 1152.0
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offset_bottom = 648.0
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offset_bottom = 648.0
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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[node name="Panel" type="Panel" parent="CenterContainer"]
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custom_minimum_size = Vector2(340, 120)
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layout_mode = 2
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layout_mode = 2
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[node name="Title" type="Label" parent="CenterContainer/VBoxContainer"]
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/Panel"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -92.0
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offset_top = -33.0
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offset_right = 92.0
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offset_bottom = 33.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Title" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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theme_override_font_sizes/font_size = 28
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theme_override_font_sizes/font_size = 28
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text = "You died"
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text = "You died"
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horizontal_alignment = 1
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horizontal_alignment = 1
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[node name="Caption" type="Label" parent="CenterContainer/VBoxContainer"]
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[node name="Caption" type="Label" parent="CenterContainer/Panel/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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text = "Respawn in Next Round"
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text = "Respawn in Next Round"
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horizontal_alignment = 1
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horizontal_alignment = 1
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@ -81,8 +81,7 @@ public partial class World : Node2D
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{
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{
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var player = PlayerScene.Instantiate<Player>();
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var player = PlayerScene.Instantiate<Player>();
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player.PlayerId = id;
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player.PlayerId = id;
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var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi);
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player.Position = new Vector2(GD.RandRange(-100, 100), GD.RandRange(-100, 100));
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player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
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player.Name = BuildPlayerName(id);
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player.Name = BuildPlayerName(id);
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player.PlayerDied += (killerId) =>
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player.PlayerDied += (killerId) =>
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{
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{
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@ -109,7 +108,7 @@ public partial class World : Node2D
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{
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{
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if (RoundCount >= RoundTotalCount)
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if (RoundCount >= RoundTotalCount)
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{
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{
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// TODO End this game
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Rpc(nameof(EndGame));
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return;
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return;
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}
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}
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@ -129,9 +128,7 @@ public partial class World : Node2D
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foreach (var child in GetChildren())
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foreach (var child in GetChildren())
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{
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{
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if (child is Player { IsCurrentPlayer: true } player)
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if (child is Player { IsCurrentPlayer: true } player)
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{
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return player;
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return player;
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}
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}
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}
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return null;
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return null;
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@ -147,4 +144,12 @@ public partial class World : Node2D
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return null;
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return null;
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}
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}
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[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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private void EndGame()
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{
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GetParent().GetNode<Control>("OverlayLayer/Hud").Hide();
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GetParent().GetNode<Control>("OverlayLayer/GameOverScreen").Show();
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GetTree().Paused = true;
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}
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}
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}
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@ -24,7 +24,7 @@ public partial class BootScreen : Control
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var count = Multiplayer.GetPeers().Length;
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var count = Multiplayer.GetPeers().Length;
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PlayerCountLabel.Text = $"{(count + 1):00}/{16}";
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PlayerCountLabel.Text = $"{(count + 1):00}/{16}";
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StartGameButton.Disabled = !Multiplayer.IsServer();
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StartGameButton.Disabled = !Multiplayer.IsServer() || Multiplayer.GetPeers().Length == 0;
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}
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}
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[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
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@ -32,7 +32,6 @@ public partial class BootScreen : Control
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{
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{
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EmitSignal(SignalName.StartGame);
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EmitSignal(SignalName.StartGame);
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var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
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var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
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// TODO Fix this I don't know why the first round player's name won't fully apply
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World.Scoreboard.SetName(Multiplayer.GetUniqueId(), name ?? $"Player#{Multiplayer.GetUniqueId()}");
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World.Scoreboard.SetName(Multiplayer.GetUniqueId(), name ?? $"Player#{Multiplayer.GetUniqueId()}");
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World.StartGame(currentPlayerName: name);
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World.StartGame(currentPlayerName: name);
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Hide();
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Hide();
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29
Scripts/UI/GameOverScreen.cs
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29
Scripts/UI/GameOverScreen.cs
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using System.Linq;
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using AceField.Scripts.Logic;
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using Godot;
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namespace AceField.Scripts.UI;
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public partial class GameOverScreen : Control
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{
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[Export] public Scoreboard Scoreboard;
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public override void _Process(double delta)
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{
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if (!Visible) return;
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var data = Scoreboard.GetData(Multiplayer.GetUniqueId());
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if (data == null) return;
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var place = 1;
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var list = Scoreboard.Players.ToList();
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list.Sort((a, b) => b.Value.Score.CompareTo(a.Value.Score));
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foreach (var item in list)
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{
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if (Multiplayer.GetUniqueId() == item.Key) break;
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place++;
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}
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GetNode<Label>("CenterContainer/Panel/VBoxContainer/Caption").Text = $"You're in the {place} place";
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}
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}
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@ -22,7 +22,7 @@ public partial class HUD : Control
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roundBar.Value = World.RoundProgress * 100;
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roundBar.Value = World.RoundProgress * 100;
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var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel");
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var roundLabel = GetNode<Label>("BottomBox/HBox/RoundLabel");
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roundLabel.Text = $"Round {World.RoundCount}";
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roundLabel.Text = $"Round {World.RoundCount:00}/{World.RoundTotalCount:00}";
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var player = World.GetCurrentPlayer();
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var player = World.GetCurrentPlayer();
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if (player == null) return;
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if (player == null) return;
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@ -1,3 +1,4 @@
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using System.Linq;
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using AceField.Scripts.Logic;
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using AceField.Scripts.Logic;
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using Godot;
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using Godot;
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@ -12,7 +13,8 @@ public partial class Leaderboard : Control
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Visible = Input.IsActionPressed("ui_leaderboard");
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Visible = Input.IsActionPressed("ui_leaderboard");
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if (!Visible) return;
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if (!Visible) return;
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if (Scoreboard.Players.Count == 1) return;
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if (GetNode<Control>("List").GetChildCount() != Scoreboard.Players.Count)
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if (GetNode<Control>("List").GetChildCount() != Scoreboard.Players.Count)
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{
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{
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CleanNodes();
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CleanNodes();
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@ -21,16 +23,17 @@ public partial class Leaderboard : Control
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}
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}
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var place = 1;
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var place = 1;
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foreach (var node in GetNode<Control>("List").GetChildren())
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var data = Scoreboard.Players.ToList();
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data.Sort((a, b) => b.Value.Score.CompareTo(a.Value.Score));
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foreach (var item in data)
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{
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{
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if (node is not LeaderboardRecord record) continue;
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var record = GetNode<Control>("List").GetNode<LeaderboardRecord>($"Record_{place}");
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var data = Scoreboard.GetData(record.PlayerId);
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record!.PlayerId = item.Key;
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if (data == null) continue;
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record.Place = place;
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record.Place = place;
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record.Score = data.Score;
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record.Score = item.Value.Score;
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record.PlayerName = data.Name;
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record.PlayerName = item.Value.Name;
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place++;
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place++;
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}
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}
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@ -56,6 +59,7 @@ public partial class Leaderboard : Control
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instance.Score = record.Value.Score;
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instance.Score = record.Value.Score;
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instance.PlayerId = record.Key;
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instance.PlayerId = record.Key;
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instance.CustomMinimumSize = new Vector2(0, 80);
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instance.CustomMinimumSize = new Vector2(0, 80);
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instance.Name = $"Record_{place}";
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GetNode("List").AddChild(instance);
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GetNode("List").AddChild(instance);
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place++;
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place++;
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}
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}
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Loading…
Reference in New Issue
Block a user