Player name

This commit is contained in:
2024-08-08 15:20:09 +08:00
parent f14a29d4e3
commit 91662a1c9f
8 changed files with 177 additions and 146 deletions

View File

@ -30,13 +30,13 @@ public partial class Launcher : Node
}
}
public void StartAsSingle()
public void StartAsSingle(string currentPlayerName = null)
{
GameUnfreeze();
World.StartGame();
World.StartGame(currentPlayerName);
}
public bool StartAsServer(int port)
public bool StartAsServer(int port, string currentPlayerName = null)
{
var peer = new ENetMultiplayerPeer();
peer.CreateServer(port);
@ -51,12 +51,12 @@ public partial class Launcher : Node
Multiplayer.MultiplayerPeer = peer;
GameUnfreeze();
World.StartGame();
World.StartGame(currentPlayerName);
return true;
}
public bool StartAsClient(string addr, int port)
public bool StartAsClient(string addr, int port, string currentPlayerName = null)
{
if (string.IsNullOrEmpty(addr)) return false;
@ -74,7 +74,7 @@ public partial class Launcher : Node
Multiplayer.MultiplayerPeer = peer;
GameUnfreeze();
World.StartGame();
World.StartGame(currentPlayerName);
return true;
}

View File

@ -6,7 +6,7 @@ public partial class World : Node2D
{
[Export] public PackedScene PlayerScene;
public void StartGame()
public void StartGame(string currentPlayerName = null)
{
if (!Multiplayer.IsServer())
return;
@ -21,7 +21,7 @@ public partial class World : Node2D
// Add this client as a player if client isn't a dedicated server
if (!OS.HasFeature("dedicated_server"))
AddPlayer(1);
AddPlayer(1, currentPlayerName);
}
public override void _ExitTree()
@ -44,13 +44,14 @@ public partial class World : Node2D
private void RemovePlayer_Adaptor(long id)
=> RemovePlayer((int)id);
private void AddPlayer(int id)
private void AddPlayer(int id, string name = null)
{
var player = PlayerScene.Instantiate<AceField.Scripts.Player>();
player.SetPlayerId(id);
var player = PlayerScene.Instantiate<Player>();
player.PlayerId = id;
var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi);
player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
player.Name = BuildPlayerName(id);
player.PlayerName = name;
AddChild(player, true);
}
@ -63,4 +64,17 @@ public partial class World : Node2D
GetNode(name).QueueFree();
}
public Player GetCurrentPlayer()
{
foreach(var child in GetChildren())
{
if (child is Player { IsCurrentPlayer: true } player)
{
return player;
}
}
return null;
}
}

View File

@ -6,132 +6,130 @@ namespace AceField.Scripts;
public partial class Player : CharacterBody2D
{
private int _currentPlayerId = 1;
private int _currentPlayerId = 1;
[Export] public float MaxSpeed = 400f;
[Export] public float Acceleration = 500f;
[Export] public float Deceleration = 500f;
[Export] public float RotationSpeed = 5f;
[Export] public float MaxSpeed = 400f;
[Export] public float Acceleration = 500f;
[Export] public float Deceleration = 500f;
[Export] public float RotationSpeed = 5f;
[Export] public int Reach = 5;
[Export] public int Reach = 5;
[Export] public double Health = 100;
[Export] public double MaxHealth = 100;
[Export] public double ActionPoints = 20;
[Export] public double MaxActionPoints = 20;
[Export] public double Health = 100;
[Export] public double MaxHealth = 100;
[Export] public double ActionPoints = 20;
[Export] public double MaxActionPoints = 20;
[Export] public double AmmoAmount = 30;
[Export] public double MaxAmmoAmount = 30;
[Export] public Camera2D PlayerCamera;
[Export] public PlayerInput PlayerInput;
[Export] public Camera2D PlayerCamera;
[Export] public PlayerInput PlayerInput;
[Export] public float PlayerDashAcceleration = 2f;
[Export] public float PlayerDashAcceleration = 2f;
[Export] public PackedScene BulletScene;
[Export] public PackedScene BulletScene;
[Export] public string PlayerName;
[Export] public string PlayerName;
[Export]
public int PlayerId
{
get => _currentPlayerId;
set
{
_currentPlayerId = value;
PlayerInput.SetMultiplayerAuthority(value);
}
}
[Export]
public int PlayerId
{
get => _currentPlayerId;
set
{
_currentPlayerId = value;
PlayerInput.SetMultiplayerAuthority(value);
}
}
public void SetPlayerId(int id)
{
PlayerId = id;
PlayerInput.SetMultiplayerAuthority(id);
}
public bool IsCurrentPlayer => _currentPlayerId == Multiplayer.GetUniqueId();
public override void _Ready()
{
Health = MaxHealth;
ActionPoints = MaxActionPoints;
public override void _Ready()
{
Health = MaxHealth;
ActionPoints = MaxActionPoints;
if (PlayerId == Multiplayer.GetUniqueId())
PlayerCamera.Enabled = true;
if (PlayerId == Multiplayer.GetUniqueId())
PlayerCamera.Enabled = true;
PlayerName = $"Player#{PlayerId}"; // TODO Remove mock data
GetNode<Label>("HUD/NameTag").Text = PlayerName;
PlayerName ??= $"Player#{PlayerId}";
GetNode<Label>("Overlay/NameTag").Text = PlayerName;
GetNode<ProgressBar>("HUD/HealthBar").Value = Health / MaxHealth * 100;
}
GetNode<ProgressBar>("Overlay/HealthBar").Value = Health / MaxHealth * 100;
}
public override void _Process(double delta)
{
if (PlayerInput.IsShooting)
{
Rpc(nameof(Shoot));
PlayerInput.IsShooting = false;
}
}
public override void _Process(double delta)
{
if (PlayerInput.IsShooting)
{
Rpc(nameof(Shoot));
PlayerInput.IsShooting = false;
}
}
public override void _PhysicsProcess(double delta)
{
var input = PlayerInput.MovementDirection;
public override void _PhysicsProcess(double delta)
{
var input = PlayerInput.MovementDirection;
if (input != Vector2.Zero)
{
input = input.Normalized();
Velocity = Velocity.MoveToward(input * MaxSpeed, Acceleration * (float)delta);
if (input != Vector2.Zero)
{
input = input.Normalized();
Velocity = Velocity.MoveToward(input * MaxSpeed, Acceleration * (float)delta);
var centre = GetNode<Node2D>("RotationCentre");
var finalRotation = input.Angle() + Mathf.Pi / 2;
centre.Rotation = Mathf.LerpAngle(centre.Rotation, finalRotation, RotationSpeed * (float)delta);
}
else
{
Velocity = Velocity.MoveToward(Vector2.Zero, Deceleration * (float)delta);
}
var centre = GetNode<Node2D>("RotationCentre");
var finalRotation = input.Angle() + Mathf.Pi / 2;
centre.Rotation = Mathf.LerpAngle(centre.Rotation, finalRotation, RotationSpeed * (float)delta);
}
else
{
Velocity = Velocity.MoveToward(Vector2.Zero, Deceleration * (float)delta);
}
var dashCountdown = GetNode<Timer>("DashCountdown");
if (PlayerInput.IsDashing && dashCountdown.IsStopped())
{
PlayerInput.IsDashing = false;
Velocity *= PlayerDashAcceleration;
dashCountdown.Start();
}
var dashCountdown = GetNode<Timer>("DashCountdown");
if (PlayerInput.IsDashing && dashCountdown.IsStopped())
{
PlayerInput.IsDashing = false;
Velocity *= PlayerDashAcceleration;
dashCountdown.Start();
}
Position += Velocity * (float)delta;
MoveAndSlide();
}
Position += Velocity * (float)delta;
MoveAndSlide();
}
public void TakeDamage(double damage)
{
Rpc(nameof(GotDamage), damage);
}
public void TakeDamage(double damage)
{
Rpc(nameof(GotDamage), damage);
}
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void GotDamage(double damage)
{
var protection = GetNode<Timer>("ProtectionCountdown");
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void GotDamage(double damage)
{
var protection = GetNode<Timer>("ProtectionCountdown");
if (protection.IsStopped())
{
Health -= damage;
if (protection.IsStopped())
{
Health -= damage;
var tween = CreateTween();
var bar = GetNode<ProgressBar>("HUD/HealthBar");
tween.TweenProperty(bar, "value", Health / MaxHealth * 100, 0.3);
protection.Start();
}
var tween = CreateTween();
var bar = GetNode<ProgressBar>("Overlay/HealthBar");
tween.TweenProperty(bar, "value", Health / MaxHealth * 100, 0.3);
var shakableCamera = GetNode<CameraShake>("Camera2D");
shakableCamera.AddTrauma(0.5f);
}
protection.Start();
}
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void Shoot()
{
var marker = GetNode<Marker2D>("RotationCentre/Muzzle");
var projectile = BulletScene.Instantiate<Bullet>();
projectile.Transform = marker.GlobalTransform;
projectile.PlayerId = PlayerId;
var shakableCamera = GetNode<CameraShake>("Camera2D");
shakableCamera.AddTrauma(0.5f);
}
GetParent().AddChild(projectile);
}
}
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void Shoot()
{
var marker = GetNode<Marker2D>("RotationCentre/Muzzle");
var projectile = BulletScene.Instantiate<Bullet>();
projectile.Transform = marker.GlobalTransform;
projectile.PlayerId = PlayerId;
GetParent().AddChild(projectile);
}
}

View File

@ -2,16 +2,16 @@ using Godot;
namespace AceField.Scripts.UI;
public partial class StartScreen : Control
public partial class LaunchScreen : Control
{
[Export] public int DefaultServerPort = 4343;
[Export] public string DefaultServerAddr = "127.0.0.1";
[Export] public Launcher Launcher;
[Export] public LineEdit PlayerNameInput;
[Export] public LineEdit ServerPortInput;
[Export] public LineEdit ServerAddrInput;
[Export] public Button StartAsSingleButton;
[Export] public Button StartAsServerButton;
[Export] public Button StartAsClientButton;
@ -42,11 +42,6 @@ public partial class StartScreen : Control
ServerPortInput.Text = DefaultServerPort.ToString();
ServerAddrInput.Text = DefaultServerAddr;
StartAsSingleButton.Pressed += () =>
{
Launcher.StartAsSingle();
Hide();
};
StartAsServerButton.Pressed += () =>
{
if (!DoValidation())
@ -56,8 +51,9 @@ public partial class StartScreen : Control
}
var port = ServerPortInput.Text;
var result = Launcher.StartAsServer(int.Parse(port));
var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
var result = Launcher.StartAsServer(int.Parse(port), currentPlayerName: name);
if (result)
Hide();
};
@ -71,7 +67,8 @@ public partial class StartScreen : Control
var addr = ServerAddrInput.Text;
var port = ServerPortInput.Text;
var result = Launcher.StartAsClient(addr, int.Parse(port));
var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
var result = Launcher.StartAsClient(addr, int.Parse(port), currentPlayerName: name);
if (result)
Hide();