Player name

This commit is contained in:
2024-08-08 15:20:09 +08:00
parent f14a29d4e3
commit 91662a1c9f
8 changed files with 177 additions and 146 deletions

View File

@ -6,7 +6,7 @@ public partial class World : Node2D
{
[Export] public PackedScene PlayerScene;
public void StartGame()
public void StartGame(string currentPlayerName = null)
{
if (!Multiplayer.IsServer())
return;
@ -21,7 +21,7 @@ public partial class World : Node2D
// Add this client as a player if client isn't a dedicated server
if (!OS.HasFeature("dedicated_server"))
AddPlayer(1);
AddPlayer(1, currentPlayerName);
}
public override void _ExitTree()
@ -44,13 +44,14 @@ public partial class World : Node2D
private void RemovePlayer_Adaptor(long id)
=> RemovePlayer((int)id);
private void AddPlayer(int id)
private void AddPlayer(int id, string name = null)
{
var player = PlayerScene.Instantiate<AceField.Scripts.Player>();
player.SetPlayerId(id);
var player = PlayerScene.Instantiate<Player>();
player.PlayerId = id;
var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi);
player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
player.Name = BuildPlayerName(id);
player.PlayerName = name;
AddChild(player, true);
}
@ -63,4 +64,17 @@ public partial class World : Node2D
GetNode(name).QueueFree();
}
public Player GetCurrentPlayer()
{
foreach(var child in GetChildren())
{
if (child is Player { IsCurrentPlayer: true } player)
{
return player;
}
}
return null;
}
}