✨ Player name
This commit is contained in:
parent
f14a29d4e3
commit
91662a1c9f
@ -5,9 +5,15 @@
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</component>
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</component>
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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||||||
<list default="true" id="c7bd02c7-bbb4-431f-81ca-d2f8b7b09b37" name="Changes" comment="">
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<list default="true" id="c7bd02c7-bbb4-431f-81ca-d2f8b7b09b37" name="Changes" comment="">
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||||||
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<change afterPath="$PROJECT_DIR$/Scenes/UI/LaunchScreen.tscn" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.CodingLand/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.CodingLand/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/.idea.CodingLand/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.CodingLand/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scenes/Player.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/Scenes/Player.tscn" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scenes/Player.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/Scenes/Player.tscn" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scenes/Root.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/Scenes/Root.tscn" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scenes/UI/StartScreen.tscn" beforeDir="false" />
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<change beforePath="$PROJECT_DIR$/Scripts/Launcher.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Launcher.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scripts/Logic/World.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Logic/World.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scripts/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Player.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scripts/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Player.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scripts/UI/StartScreen.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/UI/LaunchScreen.cs" afterDir="false" />
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</list>
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</list>
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<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -110,7 +116,7 @@
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<workItem from="1722846222698" duration="9239000" />
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<workItem from="1722846222698" duration="9239000" />
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||||||
<workItem from="1722855558149" duration="11578000" />
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<workItem from="1722855558149" duration="11578000" />
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||||||
<workItem from="1723040712804" duration="74000" />
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<workItem from="1723040712804" duration="74000" />
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||||||
<workItem from="1723040934916" duration="9355000" />
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<workItem from="1723040934916" duration="11438000" />
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</task>
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</task>
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<task id="LOCAL-00001" summary=":sparkles: Usable multiplayer">
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<task id="LOCAL-00001" summary=":sparkles: Usable multiplayer">
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<option name="closed" value="true" />
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<option name="closed" value="true" />
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@ -7,7 +7,7 @@
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[ext_resource type="Script" path="res://Scripts/Effects/CameraShake.cs" id="4_fwngj"]
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[ext_resource type="Script" path="res://Scripts/Effects/CameraShake.cs" id="4_fwngj"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_68yf8"]
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radius = 20.48
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radius = 25.6
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_cfnx7"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_cfnx7"]
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@ -21,6 +21,27 @@ properties/1/replication_mode = 1
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properties/2/path = NodePath("RotationCentre:rotation")
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properties/2/path = NodePath("RotationCentre:rotation")
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properties/2/spawn = true
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properties/2/spawn = true
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properties/2/replication_mode = 1
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properties/2/replication_mode = 1
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properties/3/path = NodePath(".:PlayerName")
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properties/3/spawn = true
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properties/3/replication_mode = 1
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properties/4/path = NodePath(".:Health")
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properties/4/spawn = true
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properties/4/replication_mode = 1
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properties/5/path = NodePath(".:MaxHealth")
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properties/5/spawn = true
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properties/5/replication_mode = 1
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properties/6/path = NodePath(".:ActionPoints")
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properties/6/spawn = true
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properties/6/replication_mode = 1
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properties/7/path = NodePath(".:MaxActionPoints")
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properties/7/spawn = true
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properties/7/replication_mode = 1
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properties/8/path = NodePath(".:AmmoAmount")
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properties/8/spawn = true
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properties/8/replication_mode = 1
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properties/9/path = NodePath(".:MaxAmmoAmount")
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properties/9/spawn = true
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properties/9/replication_mode = 1
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_hojn2"]
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properties/0/path = NodePath("InputSynchronizer:IsDashing")
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properties/0/path = NodePath("InputSynchronizer:IsDashing")
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@ -36,22 +57,22 @@ PlayerCamera = NodePath("Camera2D")
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PlayerInput = NodePath("InputSynchronizer")
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PlayerInput = NodePath("InputSynchronizer")
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BulletScene = ExtResource("2_nmop0")
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BulletScene = ExtResource("2_nmop0")
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[node name="HUD" type="VBoxContainer" parent="."]
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[node name="Overlay" type="VBoxContainer" parent="."]
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offset_left = -90.0
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offset_left = -90.0
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offset_top = -80.0
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offset_top = -86.0
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offset_right = 90.0
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offset_right = 90.0
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offset_bottom = -20.0
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offset_bottom = -26.0
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theme_override_constants/separation = 4
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theme_override_constants/separation = 4
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alignment = 1
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alignment = 1
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[node name="NameTag" type="Label" parent="HUD"]
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[node name="NameTag" type="Label" parent="Overlay"]
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layout_mode = 2
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layout_mode = 2
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text = "Player"
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text = "Player"
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horizontal_alignment = 1
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horizontal_alignment = 1
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vertical_alignment = 1
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vertical_alignment = 1
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clip_text = true
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clip_text = true
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[node name="HealthBar" type="ProgressBar" parent="HUD"]
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[node name="HealthBar" type="ProgressBar" parent="Overlay"]
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custom_minimum_size = Vector2(2.08165e-12, 8)
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custom_minimum_size = Vector2(2.08165e-12, 8)
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layout_mode = 2
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layout_mode = 2
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rounded = true
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rounded = true
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@ -63,7 +84,7 @@ show_percentage = false
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[node name="Sprite2D" type="Sprite2D" parent="RotationCentre"]
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[node name="Sprite2D" type="Sprite2D" parent="RotationCentre"]
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position = Vector2(2.08165e-12, 2.08165e-12)
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position = Vector2(2.08165e-12, 2.08165e-12)
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scale = Vector2(0.04, 0.04)
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scale = Vector2(0.05, 0.05)
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texture = ExtResource("1_cqpqa")
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texture = ExtResource("1_cqpqa")
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[node name="Muzzle" type="Marker2D" parent="RotationCentre"]
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[node name="Muzzle" type="Marker2D" parent="RotationCentre"]
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@ -1,13 +1,13 @@
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[gd_scene load_steps=5 format=3 uid="uid://bjhmjrldq4lkt"]
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[gd_scene load_steps=5 format=3 uid="uid://bjhmjrldq4lkt"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[ext_resource type="PackedScene" uid="uid://b3gx0bl43lku3" path="res://Scenes/Player.tscn" id="1_vby0g"]
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[ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/StartScreen.tscn" id="2_7o53i"]
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[ext_resource type="PackedScene" uid="uid://bvll23f5ibd4v" path="res://Scenes/UI/LaunchScreen.tscn" id="2_7o53i"]
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[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
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[ext_resource type="Script" path="res://Scripts/Launcher.cs" id="2_u5cms"]
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[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
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[ext_resource type="Script" path="res://Scripts/Logic/World.cs" id="3_xwguj"]
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[node name="Node" type="Node"]
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[node name="Node" type="Node"]
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[node name="StartScreen" parent="." node_paths=PackedStringArray("Launcher") instance=ExtResource("2_7o53i")]
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[node name="LaunchScreen" parent="." node_paths=PackedStringArray("Launcher") instance=ExtResource("2_7o53i")]
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Launcher = NodePath("../LauncherNode")
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Launcher = NodePath("../LauncherNode")
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[node name="LauncherNode" type="Node" parent="." node_paths=PackedStringArray("World")]
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[node name="LauncherNode" type="Node" parent="." node_paths=PackedStringArray("World")]
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@ -1,8 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://bvll23f5ibd4v"]
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[gd_scene load_steps=2 format=3 uid="uid://bvll23f5ibd4v"]
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[ext_resource type="Script" path="res://Scripts/UI/StartScreen.cs" id="1_f8by8"]
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[ext_resource type="Script" path="res://Scripts/UI/LaunchScreen.cs" id="1_hiet3"]
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[node name="StartScreen" type="Control" node_paths=PackedStringArray("ServerPortInput", "ServerAddrInput", "StartAsSingleButton", "StartAsServerButton", "StartAsClientButton")]
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[node name="LaunchScreen" type="Control" node_paths=PackedStringArray("PlayerNameInput", "ServerPortInput", "ServerAddrInput", "StartAsServerButton", "StartAsClientButton")]
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process_mode = 3
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process_mode = 3
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layout_mode = 3
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layout_mode = 3
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anchors_preset = 15
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anchors_preset = 15
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@ -10,10 +10,10 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_horizontal = 2
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grow_vertical = 2
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grow_vertical = 2
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script = ExtResource("1_f8by8")
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script = ExtResource("1_hiet3")
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PlayerNameInput = NodePath("CenterContainer/VBoxContainer/NameEdit")
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ServerPortInput = NodePath("CenterContainer/VBoxContainer/PortEdit")
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ServerPortInput = NodePath("CenterContainer/VBoxContainer/PortEdit")
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ServerAddrInput = NodePath("CenterContainer/VBoxContainer/AddrEdit")
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ServerAddrInput = NodePath("CenterContainer/VBoxContainer/AddrEdit")
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StartAsSingleButton = NodePath("CenterContainer/VBoxContainer/PlayAloneButton")
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StartAsServerButton = NodePath("CenterContainer/VBoxContainer/MultiplayerActions/HostButton")
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StartAsServerButton = NodePath("CenterContainer/VBoxContainer/MultiplayerActions/HostButton")
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StartAsClientButton = NodePath("CenterContainer/VBoxContainer/MultiplayerActions/ConnectButton")
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StartAsClientButton = NodePath("CenterContainer/VBoxContainer/MultiplayerActions/ConnectButton")
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@ -25,18 +25,13 @@ offset_bottom = 648.0
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer"]
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layout_mode = 2
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layout_mode = 2
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[node name="SinglePlayerTitle" type="Label" parent="CenterContainer/VBoxContainer"]
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[node name="NameEdit" type="LineEdit" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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text = "Singleplayer"
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placeholder_text = "Player name"
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horizontal_alignment = 1
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[node name="PlayAloneButton" type="Button" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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text = "Play Alone"
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[node name="MultiplayerTitle" type="Label" parent="CenterContainer/VBoxContainer"]
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[node name="MultiplayerTitle" type="Label" parent="CenterContainer/VBoxContainer"]
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layout_mode = 2
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layout_mode = 2
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text = "Mutiplayer"
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text = "Play the Game"
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horizontal_alignment = 1
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horizontal_alignment = 1
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[node name="PortEdit" type="LineEdit" parent="CenterContainer/VBoxContainer"]
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[node name="PortEdit" type="LineEdit" parent="CenterContainer/VBoxContainer"]
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@ -30,13 +30,13 @@ public partial class Launcher : Node
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}
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}
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}
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}
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public void StartAsSingle()
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public void StartAsSingle(string currentPlayerName = null)
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{
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{
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GameUnfreeze();
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GameUnfreeze();
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World.StartGame();
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World.StartGame(currentPlayerName);
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}
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}
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public bool StartAsServer(int port)
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public bool StartAsServer(int port, string currentPlayerName = null)
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{
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{
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var peer = new ENetMultiplayerPeer();
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var peer = new ENetMultiplayerPeer();
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peer.CreateServer(port);
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peer.CreateServer(port);
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@ -51,12 +51,12 @@ public partial class Launcher : Node
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Multiplayer.MultiplayerPeer = peer;
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Multiplayer.MultiplayerPeer = peer;
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GameUnfreeze();
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GameUnfreeze();
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World.StartGame();
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World.StartGame(currentPlayerName);
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return true;
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return true;
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}
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}
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public bool StartAsClient(string addr, int port)
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public bool StartAsClient(string addr, int port, string currentPlayerName = null)
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{
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{
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if (string.IsNullOrEmpty(addr)) return false;
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if (string.IsNullOrEmpty(addr)) return false;
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@ -74,7 +74,7 @@ public partial class Launcher : Node
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Multiplayer.MultiplayerPeer = peer;
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Multiplayer.MultiplayerPeer = peer;
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GameUnfreeze();
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GameUnfreeze();
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World.StartGame();
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World.StartGame(currentPlayerName);
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return true;
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return true;
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}
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}
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@ -6,7 +6,7 @@ public partial class World : Node2D
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{
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{
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[Export] public PackedScene PlayerScene;
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[Export] public PackedScene PlayerScene;
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public void StartGame()
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public void StartGame(string currentPlayerName = null)
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{
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{
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if (!Multiplayer.IsServer())
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if (!Multiplayer.IsServer())
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return;
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return;
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@ -21,7 +21,7 @@ public partial class World : Node2D
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// Add this client as a player if client isn't a dedicated server
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// Add this client as a player if client isn't a dedicated server
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if (!OS.HasFeature("dedicated_server"))
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if (!OS.HasFeature("dedicated_server"))
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AddPlayer(1);
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AddPlayer(1, currentPlayerName);
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}
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}
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public override void _ExitTree()
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public override void _ExitTree()
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@ -44,13 +44,14 @@ public partial class World : Node2D
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private void RemovePlayer_Adaptor(long id)
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private void RemovePlayer_Adaptor(long id)
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=> RemovePlayer((int)id);
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=> RemovePlayer((int)id);
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private void AddPlayer(int id)
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private void AddPlayer(int id, string name = null)
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{
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{
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var player = PlayerScene.Instantiate<AceField.Scripts.Player>();
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var player = PlayerScene.Instantiate<Player>();
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player.SetPlayerId(id);
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player.PlayerId = id;
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var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi);
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var position = Vector2.FromAngle(GD.Randf() * 2 * Mathf.Pi);
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player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
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player.Position = new Vector2(position.X * 5f * GD.Randf(), position.Y * 5f * GD.Randf());
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player.Name = BuildPlayerName(id);
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player.Name = BuildPlayerName(id);
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player.PlayerName = name;
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AddChild(player, true);
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AddChild(player, true);
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}
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}
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@ -63,4 +64,17 @@ public partial class World : Node2D
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GetNode(name).QueueFree();
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GetNode(name).QueueFree();
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}
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}
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public Player GetCurrentPlayer()
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{
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foreach(var child in GetChildren())
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{
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if (child is Player { IsCurrentPlayer: true } player)
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{
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return player;
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}
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}
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return null;
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}
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}
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}
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@ -6,132 +6,130 @@ namespace AceField.Scripts;
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public partial class Player : CharacterBody2D
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public partial class Player : CharacterBody2D
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{
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{
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private int _currentPlayerId = 1;
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private int _currentPlayerId = 1;
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[Export] public float MaxSpeed = 400f;
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[Export] public float MaxSpeed = 400f;
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[Export] public float Acceleration = 500f;
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[Export] public float Acceleration = 500f;
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[Export] public float Deceleration = 500f;
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[Export] public float Deceleration = 500f;
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[Export] public float RotationSpeed = 5f;
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[Export] public float RotationSpeed = 5f;
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[Export] public int Reach = 5;
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[Export] public int Reach = 5;
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[Export] public double Health = 100;
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[Export] public double Health = 100;
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[Export] public double MaxHealth = 100;
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[Export] public double MaxHealth = 100;
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[Export] public double ActionPoints = 20;
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[Export] public double ActionPoints = 20;
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[Export] public double MaxActionPoints = 20;
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[Export] public double MaxActionPoints = 20;
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[Export] public double AmmoAmount = 30;
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[Export] public double MaxAmmoAmount = 30;
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[Export] public Camera2D PlayerCamera;
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[Export] public Camera2D PlayerCamera;
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[Export] public PlayerInput PlayerInput;
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[Export] public PlayerInput PlayerInput;
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[Export] public float PlayerDashAcceleration = 2f;
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[Export] public float PlayerDashAcceleration = 2f;
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[Export] public PackedScene BulletScene;
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[Export] public PackedScene BulletScene;
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||||||
[Export] public string PlayerName;
|
[Export] public string PlayerName;
|
||||||
|
|
||||||
[Export]
|
[Export]
|
||||||
public int PlayerId
|
public int PlayerId
|
||||||
{
|
{
|
||||||
get => _currentPlayerId;
|
get => _currentPlayerId;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
_currentPlayerId = value;
|
_currentPlayerId = value;
|
||||||
PlayerInput.SetMultiplayerAuthority(value);
|
PlayerInput.SetMultiplayerAuthority(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPlayerId(int id)
|
public bool IsCurrentPlayer => _currentPlayerId == Multiplayer.GetUniqueId();
|
||||||
{
|
|
||||||
PlayerId = id;
|
|
||||||
PlayerInput.SetMultiplayerAuthority(id);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void _Ready()
|
public override void _Ready()
|
||||||
{
|
{
|
||||||
Health = MaxHealth;
|
Health = MaxHealth;
|
||||||
ActionPoints = MaxActionPoints;
|
ActionPoints = MaxActionPoints;
|
||||||
|
|
||||||
if (PlayerId == Multiplayer.GetUniqueId())
|
if (PlayerId == Multiplayer.GetUniqueId())
|
||||||
PlayerCamera.Enabled = true;
|
PlayerCamera.Enabled = true;
|
||||||
|
|
||||||
PlayerName = $"Player#{PlayerId}"; // TODO Remove mock data
|
PlayerName ??= $"Player#{PlayerId}";
|
||||||
GetNode<Label>("HUD/NameTag").Text = PlayerName;
|
GetNode<Label>("Overlay/NameTag").Text = PlayerName;
|
||||||
|
|
||||||
GetNode<ProgressBar>("HUD/HealthBar").Value = Health / MaxHealth * 100;
|
GetNode<ProgressBar>("Overlay/HealthBar").Value = Health / MaxHealth * 100;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
if (PlayerInput.IsShooting)
|
if (PlayerInput.IsShooting)
|
||||||
{
|
{
|
||||||
Rpc(nameof(Shoot));
|
Rpc(nameof(Shoot));
|
||||||
PlayerInput.IsShooting = false;
|
PlayerInput.IsShooting = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void _PhysicsProcess(double delta)
|
public override void _PhysicsProcess(double delta)
|
||||||
{
|
{
|
||||||
var input = PlayerInput.MovementDirection;
|
var input = PlayerInput.MovementDirection;
|
||||||
|
|
||||||
if (input != Vector2.Zero)
|
if (input != Vector2.Zero)
|
||||||
{
|
{
|
||||||
input = input.Normalized();
|
input = input.Normalized();
|
||||||
Velocity = Velocity.MoveToward(input * MaxSpeed, Acceleration * (float)delta);
|
Velocity = Velocity.MoveToward(input * MaxSpeed, Acceleration * (float)delta);
|
||||||
|
|
||||||
var centre = GetNode<Node2D>("RotationCentre");
|
var centre = GetNode<Node2D>("RotationCentre");
|
||||||
var finalRotation = input.Angle() + Mathf.Pi / 2;
|
var finalRotation = input.Angle() + Mathf.Pi / 2;
|
||||||
centre.Rotation = Mathf.LerpAngle(centre.Rotation, finalRotation, RotationSpeed * (float)delta);
|
centre.Rotation = Mathf.LerpAngle(centre.Rotation, finalRotation, RotationSpeed * (float)delta);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Velocity = Velocity.MoveToward(Vector2.Zero, Deceleration * (float)delta);
|
Velocity = Velocity.MoveToward(Vector2.Zero, Deceleration * (float)delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
var dashCountdown = GetNode<Timer>("DashCountdown");
|
var dashCountdown = GetNode<Timer>("DashCountdown");
|
||||||
if (PlayerInput.IsDashing && dashCountdown.IsStopped())
|
if (PlayerInput.IsDashing && dashCountdown.IsStopped())
|
||||||
{
|
{
|
||||||
PlayerInput.IsDashing = false;
|
PlayerInput.IsDashing = false;
|
||||||
Velocity *= PlayerDashAcceleration;
|
Velocity *= PlayerDashAcceleration;
|
||||||
dashCountdown.Start();
|
dashCountdown.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
Position += Velocity * (float)delta;
|
Position += Velocity * (float)delta;
|
||||||
MoveAndSlide();
|
MoveAndSlide();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TakeDamage(double damage)
|
public void TakeDamage(double damage)
|
||||||
{
|
{
|
||||||
Rpc(nameof(GotDamage), damage);
|
Rpc(nameof(GotDamage), damage);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
|
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
|
||||||
private void GotDamage(double damage)
|
private void GotDamage(double damage)
|
||||||
{
|
{
|
||||||
var protection = GetNode<Timer>("ProtectionCountdown");
|
var protection = GetNode<Timer>("ProtectionCountdown");
|
||||||
|
|
||||||
if (protection.IsStopped())
|
if (protection.IsStopped())
|
||||||
{
|
{
|
||||||
Health -= damage;
|
Health -= damage;
|
||||||
|
|
||||||
var tween = CreateTween();
|
var tween = CreateTween();
|
||||||
var bar = GetNode<ProgressBar>("HUD/HealthBar");
|
var bar = GetNode<ProgressBar>("Overlay/HealthBar");
|
||||||
tween.TweenProperty(bar, "value", Health / MaxHealth * 100, 0.3);
|
tween.TweenProperty(bar, "value", Health / MaxHealth * 100, 0.3);
|
||||||
|
|
||||||
protection.Start();
|
protection.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
var shakableCamera = GetNode<CameraShake>("Camera2D");
|
var shakableCamera = GetNode<CameraShake>("Camera2D");
|
||||||
shakableCamera.AddTrauma(0.5f);
|
shakableCamera.AddTrauma(0.5f);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
|
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
|
||||||
private void Shoot()
|
private void Shoot()
|
||||||
{
|
{
|
||||||
var marker = GetNode<Marker2D>("RotationCentre/Muzzle");
|
var marker = GetNode<Marker2D>("RotationCentre/Muzzle");
|
||||||
var projectile = BulletScene.Instantiate<Bullet>();
|
var projectile = BulletScene.Instantiate<Bullet>();
|
||||||
projectile.Transform = marker.GlobalTransform;
|
projectile.Transform = marker.GlobalTransform;
|
||||||
projectile.PlayerId = PlayerId;
|
projectile.PlayerId = PlayerId;
|
||||||
|
|
||||||
GetParent().AddChild(projectile);
|
GetParent().AddChild(projectile);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,16 +2,16 @@ using Godot;
|
|||||||
|
|
||||||
namespace AceField.Scripts.UI;
|
namespace AceField.Scripts.UI;
|
||||||
|
|
||||||
public partial class StartScreen : Control
|
public partial class LaunchScreen : Control
|
||||||
{
|
{
|
||||||
[Export] public int DefaultServerPort = 4343;
|
[Export] public int DefaultServerPort = 4343;
|
||||||
[Export] public string DefaultServerAddr = "127.0.0.1";
|
[Export] public string DefaultServerAddr = "127.0.0.1";
|
||||||
|
|
||||||
[Export] public Launcher Launcher;
|
[Export] public Launcher Launcher;
|
||||||
|
|
||||||
|
[Export] public LineEdit PlayerNameInput;
|
||||||
[Export] public LineEdit ServerPortInput;
|
[Export] public LineEdit ServerPortInput;
|
||||||
[Export] public LineEdit ServerAddrInput;
|
[Export] public LineEdit ServerAddrInput;
|
||||||
[Export] public Button StartAsSingleButton;
|
|
||||||
[Export] public Button StartAsServerButton;
|
[Export] public Button StartAsServerButton;
|
||||||
[Export] public Button StartAsClientButton;
|
[Export] public Button StartAsClientButton;
|
||||||
|
|
||||||
@ -42,11 +42,6 @@ public partial class StartScreen : Control
|
|||||||
ServerPortInput.Text = DefaultServerPort.ToString();
|
ServerPortInput.Text = DefaultServerPort.ToString();
|
||||||
ServerAddrInput.Text = DefaultServerAddr;
|
ServerAddrInput.Text = DefaultServerAddr;
|
||||||
|
|
||||||
StartAsSingleButton.Pressed += () =>
|
|
||||||
{
|
|
||||||
Launcher.StartAsSingle();
|
|
||||||
Hide();
|
|
||||||
};
|
|
||||||
StartAsServerButton.Pressed += () =>
|
StartAsServerButton.Pressed += () =>
|
||||||
{
|
{
|
||||||
if (!DoValidation())
|
if (!DoValidation())
|
||||||
@ -56,7 +51,8 @@ public partial class StartScreen : Control
|
|||||||
}
|
}
|
||||||
|
|
||||||
var port = ServerPortInput.Text;
|
var port = ServerPortInput.Text;
|
||||||
var result = Launcher.StartAsServer(int.Parse(port));
|
var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
|
||||||
|
var result = Launcher.StartAsServer(int.Parse(port), currentPlayerName: name);
|
||||||
|
|
||||||
if (result)
|
if (result)
|
||||||
Hide();
|
Hide();
|
||||||
@ -71,7 +67,8 @@ public partial class StartScreen : Control
|
|||||||
|
|
||||||
var addr = ServerAddrInput.Text;
|
var addr = ServerAddrInput.Text;
|
||||||
var port = ServerPortInput.Text;
|
var port = ServerPortInput.Text;
|
||||||
var result = Launcher.StartAsClient(addr, int.Parse(port));
|
var name = string.IsNullOrEmpty(PlayerNameInput.Text) ? null : PlayerNameInput.Text;
|
||||||
|
var result = Launcher.StartAsClient(addr, int.Parse(port), currentPlayerName: name);
|
||||||
|
|
||||||
if (result)
|
if (result)
|
||||||
Hide();
|
Hide();
|
Loading…
Reference in New Issue
Block a user