⏪ Rollback place brick feature
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28
Scenes/Brick.tscn
Normal file
28
Scenes/Brick.tscn
Normal file
@ -0,0 +1,28 @@
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[gd_scene load_steps=4 format=3 uid="uid://nu34biv4xo5k"]
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[ext_resource type="Texture2D" uid="uid://c2qpm7mcrvq57" path="res://Sprites/Brick.png" id="1_tqbee"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5wmf4"]
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size = Vector2(51.2, 51.2)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_r3565"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 1
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[node name="Brick" type="StaticBody2D"]
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(2.08165e-12, 2.08165e-12)
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scale = Vector2(0.05, 0.05)
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texture = ExtResource("1_tqbee")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_5wmf4")
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[node name="DecayTimer" type="Timer" parent="."]
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one_shot = true
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autostart = true
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_r3565")
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@ -1,8 +1,9 @@
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[gd_scene load_steps=10 format=3 uid="uid://b3gx0bl43lku3"]
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[gd_scene load_steps=11 format=3 uid="uid://b3gx0bl43lku3"]
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[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"]
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[ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"]
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[ext_resource type="PackedScene" uid="uid://ds40mib6ur8yf" path="res://Scenes/Bullet.tscn" id="2_nmop0"]
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[ext_resource type="PackedScene" uid="uid://nu34biv4xo5k" path="res://Scenes/Brick.tscn" id="3_6sbto"]
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[ext_resource type="Script" path="res://Scripts/Logic/PlayerInput.cs" id="3_tvoua"]
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[ext_resource type="Script" path="res://Scripts/Effects/CameraShake.cs" id="4_fwngj"]
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@ -56,6 +57,8 @@ script = ExtResource("1_0btyt")
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PlayerCamera = NodePath("Camera2D")
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PlayerInput = NodePath("InputSynchronizer")
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BulletScene = ExtResource("2_nmop0")
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TileScene = ExtResource("3_6sbto")
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TileSize = 50.0
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[node name="Overlay" type="VBoxContainer" parent="."]
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offset_left = -90.0
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@ -25,6 +25,6 @@ World = NodePath("../../World")
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script = ExtResource("3_xwguj")
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PlayerScene = ExtResource("1_vby0g")
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[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://Scenes/Player.tscn")
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[node name="WorldSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://Scenes/Player.tscn", "res://Scenes/Brick.tscn")
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spawn_path = NodePath("../World")
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@ -1,7 +1,13 @@
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[gd_scene load_steps=2 format=3 uid="uid://c7w5sgq0bshk0"]
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[gd_scene load_steps=4 format=3 uid="uid://c7w5sgq0bshk0"]
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[ext_resource type="Script" path="res://Scripts/UI/HUD.cs" id="1_2iqqk"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bl2bd"]
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bg_color = Color(0.243137, 0.243137, 0.243137, 1)
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_it2a4"]
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bg_color = Color(0.545098, 0.545098, 0.545098, 1)
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[node name="Hud" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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@ -72,3 +78,20 @@ rounded = true
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allow_greater = true
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allow_lesser = true
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show_percentage = false
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[node name="BottomBox" type="VBoxContainer" parent="."]
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layout_mode = 0
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offset_top = 608.0
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offset_right = 1152.0
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offset_bottom = 648.0
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alignment = 2
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[node name="ProgressBar" type="ProgressBar" parent="BottomBox"]
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custom_minimum_size = Vector2(2.08165e-12, 4)
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layout_mode = 2
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theme_override_styles/background = SubResource("StyleBoxFlat_bl2bd")
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theme_override_styles/fill = SubResource("StyleBoxFlat_it2a4")
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value = 50.0
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allow_greater = true
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allow_lesser = true
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show_percentage = false
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