Rollback place brick feature

This commit is contained in:
LittleSheep 2024-08-08 23:23:31 +08:00
parent e5be2bdc7c
commit b5819a249c
9 changed files with 127 additions and 27 deletions

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@ -5,18 +5,9 @@
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<change afterPath="$PROJECT_DIR$/Scenes/UI/HUD.tscn" afterDir="false" />
<change afterPath="$PROJECT_DIR$/Scripts/UI/HUD.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scenes/Player.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/Scenes/Player.tscn" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Scenes/Root.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/Scenes/Root.tscn" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Scenes/UI/LaunchScreen.tscn" beforeDir="false" afterPath="$PROJECT_DIR$/Scenes/UI/LaunchScreen.tscn" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Scripts/Bullet.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Bullet.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Scripts/Launcher.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Launcher.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Scripts/Logic/PlayerInput.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Logic/PlayerInput.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Scripts/Logic/World.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Logic/World.cs" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/Scripts/Player.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Scripts/Player.cs" afterDir="false" />
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@ -119,7 +110,7 @@
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<workItem from="1723040712804" duration="74000" />
<workItem from="1723040934916" duration="16092000" />
<workItem from="1723040934916" duration="18349000" />
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<task id="LOCAL-00001" summary=":sparkles: Usable multiplayer">
<option name="closed" value="true" />

28
Scenes/Brick.tscn Normal file
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@ -0,0 +1,28 @@
[gd_scene load_steps=4 format=3 uid="uid://nu34biv4xo5k"]
[ext_resource type="Texture2D" uid="uid://c2qpm7mcrvq57" path="res://Sprites/Brick.png" id="1_tqbee"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5wmf4"]
size = Vector2(51.2, 51.2)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_r3565"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
[node name="Brick" type="StaticBody2D"]
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(2.08165e-12, 2.08165e-12)
scale = Vector2(0.05, 0.05)
texture = ExtResource("1_tqbee")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_5wmf4")
[node name="DecayTimer" type="Timer" parent="."]
one_shot = true
autostart = true
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_r3565")

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=10 format=3 uid="uid://b3gx0bl43lku3"]
[gd_scene load_steps=11 format=3 uid="uid://b3gx0bl43lku3"]
[ext_resource type="Script" path="res://Scripts/Player.cs" id="1_0btyt"]
[ext_resource type="Texture2D" uid="uid://c4als6t3k4myc" path="res://Sprites/Player.png" id="1_cqpqa"]
[ext_resource type="PackedScene" uid="uid://ds40mib6ur8yf" path="res://Scenes/Bullet.tscn" id="2_nmop0"]
[ext_resource type="PackedScene" uid="uid://nu34biv4xo5k" path="res://Scenes/Brick.tscn" id="3_6sbto"]
[ext_resource type="Script" path="res://Scripts/Logic/PlayerInput.cs" id="3_tvoua"]
[ext_resource type="Script" path="res://Scripts/Effects/CameraShake.cs" id="4_fwngj"]
@ -56,6 +57,8 @@ script = ExtResource("1_0btyt")
PlayerCamera = NodePath("Camera2D")
PlayerInput = NodePath("InputSynchronizer")
BulletScene = ExtResource("2_nmop0")
TileScene = ExtResource("3_6sbto")
TileSize = 50.0
[node name="Overlay" type="VBoxContainer" parent="."]
offset_left = -90.0

View File

@ -25,6 +25,6 @@ World = NodePath("../../World")
script = ExtResource("3_xwguj")
PlayerScene = ExtResource("1_vby0g")
[node name="PlayerSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://Scenes/Player.tscn")
[node name="WorldSpawner" type="MultiplayerSpawner" parent="."]
_spawnable_scenes = PackedStringArray("res://Scenes/Player.tscn", "res://Scenes/Brick.tscn")
spawn_path = NodePath("../World")

View File

@ -1,7 +1,13 @@
[gd_scene load_steps=2 format=3 uid="uid://c7w5sgq0bshk0"]
[gd_scene load_steps=4 format=3 uid="uid://c7w5sgq0bshk0"]
[ext_resource type="Script" path="res://Scripts/UI/HUD.cs" id="1_2iqqk"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bl2bd"]
bg_color = Color(0.243137, 0.243137, 0.243137, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_it2a4"]
bg_color = Color(0.545098, 0.545098, 0.545098, 1)
[node name="Hud" type="Control"]
layout_mode = 3
anchors_preset = 15
@ -72,3 +78,20 @@ rounded = true
allow_greater = true
allow_lesser = true
show_percentage = false
[node name="BottomBox" type="VBoxContainer" parent="."]
layout_mode = 0
offset_top = 608.0
offset_right = 1152.0
offset_bottom = 648.0
alignment = 2
[node name="ProgressBar" type="ProgressBar" parent="BottomBox"]
custom_minimum_size = Vector2(2.08165e-12, 4)
layout_mode = 2
theme_override_styles/background = SubResource("StyleBoxFlat_bl2bd")
theme_override_styles/fill = SubResource("StyleBoxFlat_it2a4")
value = 50.0
allow_greater = true
allow_lesser = true
show_percentage = false

View File

@ -18,7 +18,11 @@ public partial class Bullet : Area2D
BodyEntered += body =>
{
if (body is not Player player || player.PlayerId == PlayerId) return;
player.TakeDamage(Damage);
if (body is Player p)
{
p.TakeDamage(Damage);
}
QueueFree();
};
}

View File

@ -5,6 +5,7 @@ namespace AceField.Scripts.Logic;
public partial class PlayerInput : MultiplayerSynchronizer
{
[Export] public bool IsDashing;
[Export] public bool IsBuilding;
[Export] public bool IsShooting;
[Export] public bool IsReloading;
@ -31,6 +32,10 @@ public partial class PlayerInput : MultiplayerSynchronizer
private void Reload()
=> IsReloading = true;
[Rpc(CallLocal = true)]
private void Build()
=> IsBuilding = true;
public override void _Process(double delta)
{
MovementDirection = Input.GetVector("move_left", "move_right", "move_up", "move_down");
@ -46,5 +51,7 @@ public partial class PlayerInput : MultiplayerSynchronizer
public override void _Input(InputEvent evt)
{
if (!IsCurrentPlayer) return;
if (evt is InputEventMouseButton { Pressed: true })
Rpc(nameof(Build));
}
}

View File

@ -34,7 +34,7 @@ public partial class World : Node2D
}
private static string BuildPlayerName(int id)
=> $"Player#{id}";
=> $"Player@{id}";
private void AddPlayer_Adaptor(long id)
=> AddPlayer((int)id);
@ -75,4 +75,15 @@ public partial class World : Node2D
return null;
}
public T GetTileByPosition<T>(Vector2 position) where T : Node2D
{
foreach (var item in GetChildren())
{
if (item is T tile && tile.Position == position)
return tile;
}
return null;
}
}

View File

@ -28,6 +28,9 @@ public partial class Player : CharacterBody2D
[Export] public float PlayerDashAcceleration = 2f;
[Export] public PackedScene BulletScene;
[Export] public PackedScene TileScene;
[Export] public float TileSize;
[Export] public string PlayerName;
@ -82,7 +85,23 @@ public partial class Player : CharacterBody2D
{
var timer = GetNode<Timer>("ReloadTimer");
if (timer.IsStopped())
{
AmmoAmount = 0;
timer.Start();
}
}
if (PlayerInput.IsBuilding)
{
PlayerInput.IsBuilding = false;
var target = GetGlobalMousePosition();
var distance = Position.DistanceTo(target);
if (distance <= Reach * TileSize)
{
var name = GD.Randi();
Rpc(nameof(AddTile), target, name.ToString());
}
}
}
@ -122,6 +141,20 @@ public partial class Player : CharacterBody2D
Rpc(nameof(GotDamage), damage);
}
private void Shoot()
{
if (AmmoAmount <= 0) return;
var marker = GetNode<Marker2D>("RotationCentre/Muzzle");
var projectile = BulletScene.Instantiate<Bullet>();
projectile.Transform = marker.GlobalTransform;
projectile.PlayerId = PlayerId;
GetParent().AddChild(projectile);
AmmoAmount--;
}
[Rpc(MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
private void GotDamage(double damage)
{
@ -142,16 +175,16 @@ public partial class Player : CharacterBody2D
shakableCamera.AddTrauma(0.5f);
}
private void Shoot()
[Rpc(mode: MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
public void AddTile(Vector2 pos, string name)
{
if (AmmoAmount <= 0) return;
if (GetParent<World>().GetTileByPosition<Node2D>(pos) != null) return;
var marker = GetNode<Marker2D>("RotationCentre/Muzzle");
var projectile = BulletScene.Instantiate<Bullet>();
projectile.Transform = marker.GlobalTransform;
projectile.PlayerId = PlayerId;
GetParent().AddChild(projectile);
AmmoAmount--;
var tiles = GetParent<World>();
var tileVec = new Vector2(50, 50);
var instance = TileScene.Instantiate<Node2D>();
instance.Name = $"Brick@{name}";
instance.Position = pos.Snapped(tileVec);
tiles.AddChild(instance);
}
}