✨ Better bullet
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@ -6,16 +6,16 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5wmf4"]
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size = Vector2(51.2, 51.2)
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_r3565"]
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[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_ccaja"]
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properties/0/path = NodePath(".:position")
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properties/0/spawn = true
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properties/0/replication_mode = 0
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properties/1/path = NodePath(".:DecayProgress")
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properties/0/replication_mode = 1
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properties/1/path = NodePath(".:PlayerId")
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properties/1/spawn = true
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properties/1/replication_mode = 0
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properties/2/path = NodePath(".:MaxDecayProgress")
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properties/1/replication_mode = 1
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properties/2/path = NodePath(".:DecayProgress")
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properties/2/spawn = true
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properties/2/replication_mode = 0
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properties/2/replication_mode = 1
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[node name="Brick" type="StaticBody2D"]
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script = ExtResource("1_u0jqj")
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@ -33,4 +33,4 @@ wait_time = 0.1
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autostart = true
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_r3565")
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replication_config = SubResource("SceneReplicationConfig_ccaja")
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@ -115,6 +115,10 @@ one_shot = true
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wait_time = 0.05
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one_shot = true
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[node name="WeaponCountdown" type="Timer" parent="."]
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wait_time = 0.1
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one_shot = true
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[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
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replication_config = SubResource("SceneReplicationConfig_bekoo")
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@ -38,6 +38,7 @@ text = "Health 100/100"
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custom_minimum_size = Vector2(2.08165e-12, 16)
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layout_mode = 2
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size_flags_horizontal = 3
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max_value = 1.0
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rounded = true
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allow_greater = true
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allow_lesser = true
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@ -56,6 +57,7 @@ horizontal_alignment = 1
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custom_minimum_size = Vector2(2.08165e-12, 16)
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layout_mode = 2
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size_flags_horizontal = 3
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max_value = 1.0
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rounded = true
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allow_greater = true
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allow_lesser = true
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