✨ Better bullet
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@ -42,7 +42,7 @@ public partial class PlayerInput : MultiplayerSynchronizer
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if (Input.IsActionJustPressed("move_dash"))
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Rpc(nameof(Dash));
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if (Input.IsActionJustPressed("weapon_shoot"))
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if (Input.IsActionPressed("weapon_shoot"))
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Rpc(nameof(Shoot));
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if (Input.IsActionJustPressed("weapon_reload"))
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Rpc(nameof(Reload));
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