Block placing

This commit is contained in:
2024-08-05 23:54:22 +08:00
parent 3788e640a9
commit eb29e137a6
14 changed files with 282 additions and 42 deletions

View File

@ -3,7 +3,7 @@ using Godot;
namespace CodingLand.Scripts;
public partial class Multiplayer : Node
public partial class Launcher : Node
{
[Export] public World World;
@ -30,6 +30,12 @@ public partial class Multiplayer : Node
}
}
public void StartAsSingle()
{
GameUnfreeze();
World.StartGame();
}
public bool StartAsServer(int port)
{
var peer = new ENetMultiplayerPeer();

View File

@ -6,22 +6,26 @@ public partial class PlayerInput : MultiplayerSynchronizer
{
[Export] public bool IsDashing;
[Export] public Vector2 BuildingAt;
[Export] public Vector2 MovementDirection;
private bool IsCurrentPlayer => GetMultiplayerAuthority() == Multiplayer.GetUniqueId();
public override void _Ready()
{
if (GetMultiplayerAuthority() != Multiplayer.GetUniqueId())
{
SetProcess(false);
SetPhysicsProcess(false);
}
if (IsCurrentPlayer) return;
SetProcess(false);
SetPhysicsProcess(false);
}
[Rpc(CallLocal = true)]
private void Dash()
{
IsDashing = true;
}
=> IsDashing = true;
[Rpc(CallLocal = true)]
private void Build(Vector2 pos)
=> BuildingAt = pos;
public override void _Process(double delta)
{
@ -30,4 +34,11 @@ public partial class PlayerInput : MultiplayerSynchronizer
if (Input.IsActionJustPressed("move_dash"))
Rpc(nameof(Dash));
}
public override void _Input(InputEvent evt)
{
if (!IsCurrentPlayer) return;
if (evt is InputEventMouseButton { Pressed: true })
Rpc(nameof(Build), GetViewport().GetMousePosition());
}
}

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@ -1,4 +1,3 @@
using System.Numerics;
using Godot;
using Vector2 = Godot.Vector2;

View File

@ -6,20 +6,22 @@ namespace CodingLand.Scripts;
public partial class Player : CharacterBody2D
{
private int _currentPlayerId = 1;
[Export] public float MaxSpeed = 400f;
[Export] public float Acceleration = 500f;
[Export] public float Deceleration = 500f;
[Export] public float RotationSpeed = 5f;
[Export] public int Reach = 5;
[Export] public Camera2D PlayerCamera;
[Export] public PlayerInput PlayerInput;
[Export] public Timer PlayerDashCountdown;
[Export] public float PlayerDashAcceleration = 2f;
[Export] public int PlayerId
[Export]
public int PlayerId
{
get => _currentPlayerId;
set
@ -34,18 +36,34 @@ public partial class Player : CharacterBody2D
PlayerId = id;
PlayerInput.SetMultiplayerAuthority(id);
}
private TilesManager _tilesMgr;
public override void _Ready()
{
if (PlayerId == Multiplayer.GetUniqueId())
PlayerCamera.Enabled = true;
_tilesMgr = GetNode<TilesManager>("../Tiles");
}
public override void _Process(double delta)
{
var vec = GetGlobalMousePosition();
if (PlayerInput.BuildingAt == Vector2.Zero) return;
var distance = Position.DistanceTo(vec);
if (distance <= Reach * _tilesMgr.TileSize)
{
// Able to build
Rpc(nameof(AddTile), vec);
}
PlayerInput.BuildingAt = Vector2.Zero;
}
public override void _PhysicsProcess(double delta)
{
var input = PlayerInput.MovementDirection;
if (input != Vector2.Zero)
{
input = input.Normalized();
@ -59,14 +77,27 @@ public partial class Player : CharacterBody2D
Velocity = Velocity.MoveToward(Vector2.Zero, Deceleration * (float)delta);
}
if (PlayerInput.IsDashing && PlayerDashCountdown.IsStopped())
var dashCountdown = GetNode<Timer>("DashCountdown");
if (PlayerInput.IsDashing && dashCountdown.IsStopped())
{
PlayerInput.IsDashing = false;
Velocity *= PlayerDashAcceleration;
PlayerDashCountdown.Start();
dashCountdown.Start();
}
Position += Velocity * (float)delta;
MoveAndSlide();
}
[Rpc(mode: MultiplayerApi.RpcMode.AnyPeer, CallLocal = true)]
public void AddTile(Vector2 pos)
{
if (_tilesMgr.GetTileByPosition<Node2D>(pos) != null) return;
var tileVec = new Vector2(_tilesMgr.TileSize, _tilesMgr.TileSize);
var blueprint = GD.Load<PackedScene>("res://Scenes/Tiles/Brick.tscn");
var instance = blueprint.Instantiate<Node2D>();
instance.Position = pos.Snapped(tileVec);
_tilesMgr.AddChild(instance);
}
}

35
Scripts/TilesManager.cs Normal file
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@ -0,0 +1,35 @@
using Godot;
namespace CodingLand.Scripts;
public partial class TilesManager : Node2D
{
[Export] public float TileSize = 51.2f;
[Rpc(CallLocal = true)]
public void AddTile(Vector2 pos)
{
if (GetTileByPosition<Node2D>(pos) == null)
{
var tileVec = new Vector2(TileSize, TileSize);
// TODO Replace the brick to player selection
var blueprint = GD.Load<PackedScene>("res://Scenes/Tiles/Brick.tscn");
var instance = blueprint.Instantiate<Node2D>();
instance.Position = pos.Snapped(tileVec);
AddChild(instance);
}
}
public T GetTileByPosition<T>(Vector2 position) where T : Node2D
{
foreach (var item in GetChildren())
{
if (item is T tile && tile.Position == position)
{
return tile;
}
}
return null;
}
}

View File

@ -2,15 +2,16 @@ using Godot;
namespace CodingLand.Scripts.UI;
public partial class MultiplayerUi : Control
public partial class StartScreen : Control
{
[Export] public int DefaultServerPort = 4343;
[Export] public string DefaultServerAddr = "127.0.0.1";
[Export] public Multiplayer MultiplayerController;
[Export] public Launcher Launcher;
[Export] public LineEdit ServerPortInput;
[Export] public LineEdit ServerAddrInput;
[Export] public Button StartAsSingleButton;
[Export] public Button StartAsServerButton;
[Export] public Button StartAsClientButton;
@ -41,6 +42,11 @@ public partial class MultiplayerUi : Control
ServerPortInput.Text = DefaultServerPort.ToString();
ServerAddrInput.Text = DefaultServerAddr;
StartAsSingleButton.Pressed += () =>
{
Launcher.StartAsSingle();
Hide();
};
StartAsServerButton.Pressed += () =>
{
if (!DoValidation())
@ -50,7 +56,7 @@ public partial class MultiplayerUi : Control
}
var port = ServerPortInput.Text;
var result = MultiplayerController.StartAsServer(int.Parse(port));
var result = Launcher.StartAsServer(int.Parse(port));
if (result)
Hide();
@ -65,7 +71,7 @@ public partial class MultiplayerUi : Control
var addr = ServerAddrInput.Text;
var port = ServerPortInput.Text;
var result = MultiplayerController.StartAsClient(addr, int.Parse(port));
var result = Launcher.StartAsClient(addr, int.Parse(port));
if (result)
Hide();